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occt/src/Graphic3d/Graphic3d_MarkerImage_Handle.hxx
kgv a577aaabf9 0024131: TKOpenGL redesign GPU memory management for markers presentation
Introduce Point Sprites usage.
Graphic3d_Group - drop Marker(),MarkerSet() methods - markers should be drawn using AddPrimitiveArray.
Added new Draw Harness commands vcaps, vmarkerstest.
2013-09-05 13:23:03 +04:00

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1.4 KiB
C++

// Created on: 2013-06-25
// Created by: Dmitry BOBYLEV
// Copyright (c) 2013 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef _Graphic3d_TextureBitMap_Handle_H__
#define _Graphic3d_TextureBitMap_Handle_H__
#include <Standard_DefineHandle.hxx>
#include <Handle_Standard_Transient.hxx>
class Graphic3d_TextureBitMap;
DEFINE_STANDARD_HANDLE(Graphic3d_MarkerImage, Standard_Transient)
typedef Handle(Graphic3d_MarkerImage) Graphic3d_MarkerImage_Handle;
#endif // _Graphic3d_TextureBitMap_Handle_H__