// Created on: 2013-06-25 // Created by: Dmitry BOBYLEV // Copyright (c) 2013 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef _Graphic3d_TextureBitMap_Handle_H__ #define _Graphic3d_TextureBitMap_Handle_H__ #include #include class Graphic3d_TextureBitMap; DEFINE_STANDARD_HANDLE(Graphic3d_MarkerImage, Standard_Transient) typedef Handle(Graphic3d_MarkerImage) Graphic3d_MarkerImage_Handle; #endif // _Graphic3d_TextureBitMap_Handle_H__