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105 lines
3.7 KiB
C++
Executable File
105 lines
3.7 KiB
C++
Executable File
// Created on: 2007-07-19
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2007-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef NIS_TriangulatedDrawer_HeaderFile
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#define NIS_TriangulatedDrawer_HeaderFile
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#include <NIS_Drawer.hxx>
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#include <Quantity_Color.hxx>
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class NIS_Triangulated;
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/**
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* Drawer for interactive object type NIS_Triangulated.
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*/
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class NIS_TriangulatedDrawer : public NIS_Drawer
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Constructor.
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*/
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Standard_EXPORT NIS_TriangulatedDrawer(const Quantity_Color theNormal,
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const Quantity_Color theHilight
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= Quantity_NOC_GRAY80,
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const Quantity_Color theDynHilight
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= Quantity_NOC_CYAN1);
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/**
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* Copy the relevant information from another instance of Drawer.
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* raises exception if theOther has incompatible type (test IsKind).
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*/
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Standard_EXPORT virtual void Assign (const Handle_NIS_Drawer& theOther);
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/**
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* Called before execution of Draw(), once per group of interactive objects.
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*/
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Standard_EXPORT virtual void BeforeDraw(const DrawType theType,
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const NIS_DrawList& theDrawList);
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/**
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* Called after execution of Draw(), once per group of interactive objects.
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*/
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Standard_EXPORT virtual void AfterDraw(const DrawType theType,
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const NIS_DrawList& theDrawList);
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/**
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* Main function: display the given interactive object in the given view.
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*/
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Standard_EXPORT virtual void Draw (const Handle_NIS_InteractiveObject&,
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const DrawType theType,
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const NIS_DrawList& theDrawList);
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/**
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* Matching two instances, for Map interface.
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*/
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Standard_EXPORT virtual Standard_Boolean
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IsEqual (const Handle_NIS_Drawer& theOth)const;
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protected:
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/**
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* If myPolygonAsLineLoop is true then draw polygons of the object
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* in the mode GL_LINE_LOOP instead of GL_POLYGON in the case if no filling
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* was requested. This will eliminate the bug with Intel integrated graphic
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* cards (e.g. 945G Express) for the sake of polygon offset functionality.
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*/
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Standard_Boolean myPolygonAsLineLoop;
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Quantity_Color myColor[5];
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Standard_ShortReal myLineWidth;
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Standard_Boolean myIsDrawPolygons;
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unsigned int myPolygonType;
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friend class NIS_Triangulated;
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public:
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// Declaration of CASCADE RTTI
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DEFINE_STANDARD_RTTI (NIS_TriangulatedDrawer)
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};
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// Definition of HANDLE object using Standard_DefineHandle.hxx
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DEFINE_STANDARD_HANDLE (NIS_TriangulatedDrawer, NIS_Drawer)
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#endif
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