// Created on: 2007-07-19 // Created by: Alexander GRIGORIEV // Copyright (c) 2007-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef NIS_TriangulatedDrawer_HeaderFile #define NIS_TriangulatedDrawer_HeaderFile #include #include class NIS_Triangulated; /** * Drawer for interactive object type NIS_Triangulated. */ class NIS_TriangulatedDrawer : public NIS_Drawer { public: // ---------- PUBLIC METHODS ---------- /** * Constructor. */ Standard_EXPORT NIS_TriangulatedDrawer(const Quantity_Color theNormal, const Quantity_Color theHilight = Quantity_NOC_GRAY80, const Quantity_Color theDynHilight = Quantity_NOC_CYAN1); /** * Copy the relevant information from another instance of Drawer. * raises exception if theOther has incompatible type (test IsKind). */ Standard_EXPORT virtual void Assign (const Handle_NIS_Drawer& theOther); /** * Called before execution of Draw(), once per group of interactive objects. */ Standard_EXPORT virtual void BeforeDraw(const DrawType theType, const NIS_DrawList& theDrawList); /** * Called after execution of Draw(), once per group of interactive objects. */ Standard_EXPORT virtual void AfterDraw(const DrawType theType, const NIS_DrawList& theDrawList); /** * Main function: display the given interactive object in the given view. */ Standard_EXPORT virtual void Draw (const Handle_NIS_InteractiveObject&, const DrawType theType, const NIS_DrawList& theDrawList); /** * Matching two instances, for Map interface. */ Standard_EXPORT virtual Standard_Boolean IsEqual (const Handle_NIS_Drawer& theOth)const; protected: /** * If myPolygonAsLineLoop is true then draw polygons of the object * in the mode GL_LINE_LOOP instead of GL_POLYGON in the case if no filling * was requested. This will eliminate the bug with Intel integrated graphic * cards (e.g. 945G Express) for the sake of polygon offset functionality. */ Standard_Boolean myPolygonAsLineLoop; Quantity_Color myColor[5]; Standard_ShortReal myLineWidth; Standard_Boolean myIsDrawPolygons; unsigned int myPolygonType; friend class NIS_Triangulated; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (NIS_TriangulatedDrawer) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (NIS_TriangulatedDrawer, NIS_Drawer) #endif