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Macro NO_CXX_EXCEPTION was removed from code. Method Raise() was replaced by explicit throw statement. Method Standard_Failure::Caught() was replaced by normal C++mechanism of exception transfer. Method Standard_Failure::Caught() is deprecated now. Eliminated empty constructors. Updated samples. Eliminate empty method ChangeValue from NCollection_Map class. Removed not operable methods from NCollection classes.
124 lines
3.0 KiB
C++
124 lines
3.0 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <gp_Vec.hxx>
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#include <Quantity_Color.hxx>
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#include <Vrml_PointLight.hxx>
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Vrml_PointLight::Vrml_PointLight():
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myOnOff(Standard_True),
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myIntensity(1)
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{
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gp_Vec tmpVec(0,0,1);
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myLocation = tmpVec;
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Quantity_Color tmpColor(1,1,1,Quantity_TOC_RGB);
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myColor = tmpColor;
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}
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Vrml_PointLight::Vrml_PointLight( const Standard_Boolean aOnOff,
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const Standard_Real aIntensity,
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const Quantity_Color& aColor,
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const gp_Vec& aLocation)
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{
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if (aIntensity < 0. || aIntensity > 1.)
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{
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throw Standard_Failure("Error : Light intensity must be in the range 0.0 to 1.0, inclusive.");
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}
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myOnOff = aOnOff;
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myIntensity = aIntensity;
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myColor = aColor;
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myLocation = aLocation;
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}
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void Vrml_PointLight::SetOnOff(const Standard_Boolean aOnOff)
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{
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myOnOff = aOnOff;
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}
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Standard_Boolean Vrml_PointLight::OnOff() const
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{
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return myOnOff;
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}
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void Vrml_PointLight::SetIntensity(const Standard_Real aIntensity)
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{
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if (aIntensity < 0. || aIntensity > 1.)
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{
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throw Standard_Failure("Error : Light intensity must be in the range 0.0 to 1.0, inclusive.");
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}
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myIntensity = aIntensity;
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}
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Standard_Real Vrml_PointLight::Intensity() const
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{
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return myIntensity;
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}
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void Vrml_PointLight::SetColor(const Quantity_Color& aColor)
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{
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myColor = aColor;
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}
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Quantity_Color Vrml_PointLight::Color() const
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{
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return myColor;
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}
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void Vrml_PointLight::SetLocation(const gp_Vec& aLocation)
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{
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myLocation = aLocation;
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}
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gp_Vec Vrml_PointLight::Location() const
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{
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return myLocation;
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}
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Standard_OStream& Vrml_PointLight::Print(Standard_OStream& anOStream) const
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{
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anOStream << "PointLight {\n";
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if ( myOnOff != Standard_True )
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{
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anOStream << " on\t\tFALSE\n";
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// anOStream << myOnOff << "\n";
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}
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if ( Abs(myIntensity - 1) > 0.0001 )
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{
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anOStream << " intensity\t";
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anOStream << myIntensity << "\n";
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}
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if ( Abs(myColor.Red() - 1) > 0.0001 ||
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Abs(myColor.Green() - 1) > 0.0001 ||
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Abs(myColor.Blue() - 1) > 0.0001 )
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{
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anOStream << " color\t";
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anOStream << myColor.Red() << " " << myColor.Green() << " " << myColor.Blue() << "\n";
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}
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if ( Abs(myLocation.X() - 0) > 0.0001 ||
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Abs(myLocation.Y() - 0) > 0.0001 ||
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Abs(myLocation.Z() - 1) > 0.0001 )
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{
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anOStream << " location\t";
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anOStream << myLocation.X() << " " << myLocation.Y() << " " << myLocation.Z() << "\n";
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}
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anOStream << "}\n";
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return anOStream;
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}
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