// Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include Vrml_PointLight::Vrml_PointLight(): myOnOff(Standard_True), myIntensity(1) { gp_Vec tmpVec(0,0,1); myLocation = tmpVec; Quantity_Color tmpColor(1,1,1,Quantity_TOC_RGB); myColor = tmpColor; } Vrml_PointLight::Vrml_PointLight( const Standard_Boolean aOnOff, const Standard_Real aIntensity, const Quantity_Color& aColor, const gp_Vec& aLocation) { if (aIntensity < 0. || aIntensity > 1.) { throw Standard_Failure("Error : Light intensity must be in the range 0.0 to 1.0, inclusive."); } myOnOff = aOnOff; myIntensity = aIntensity; myColor = aColor; myLocation = aLocation; } void Vrml_PointLight::SetOnOff(const Standard_Boolean aOnOff) { myOnOff = aOnOff; } Standard_Boolean Vrml_PointLight::OnOff() const { return myOnOff; } void Vrml_PointLight::SetIntensity(const Standard_Real aIntensity) { if (aIntensity < 0. || aIntensity > 1.) { throw Standard_Failure("Error : Light intensity must be in the range 0.0 to 1.0, inclusive."); } myIntensity = aIntensity; } Standard_Real Vrml_PointLight::Intensity() const { return myIntensity; } void Vrml_PointLight::SetColor(const Quantity_Color& aColor) { myColor = aColor; } Quantity_Color Vrml_PointLight::Color() const { return myColor; } void Vrml_PointLight::SetLocation(const gp_Vec& aLocation) { myLocation = aLocation; } gp_Vec Vrml_PointLight::Location() const { return myLocation; } Standard_OStream& Vrml_PointLight::Print(Standard_OStream& anOStream) const { anOStream << "PointLight {\n"; if ( myOnOff != Standard_True ) { anOStream << " on\t\tFALSE\n"; // anOStream << myOnOff << "\n"; } if ( Abs(myIntensity - 1) > 0.0001 ) { anOStream << " intensity\t"; anOStream << myIntensity << "\n"; } if ( Abs(myColor.Red() - 1) > 0.0001 || Abs(myColor.Green() - 1) > 0.0001 || Abs(myColor.Blue() - 1) > 0.0001 ) { anOStream << " color\t"; anOStream << myColor.Red() << " " << myColor.Green() << " " << myColor.Blue() << "\n"; } if ( Abs(myLocation.X() - 0) > 0.0001 || Abs(myLocation.Y() - 0) > 0.0001 || Abs(myLocation.Z() - 1) > 0.0001 ) { anOStream << " location\t"; anOStream << myLocation.X() << " " << myLocation.Y() << " " << myLocation.Z() << "\n"; } anOStream << "}\n"; return anOStream; }