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occt/src/LDOM/LDOM_BasicAttribute.cxx
dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

60 lines
2.3 KiB
C++

// Created on: 2001-06-26
// Created by: Alexander GRIGORIEV
// Copyright (c) 2001-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <LDOM_BasicAttribute.hxx>
#include <LDOM_MemManager.hxx>
#include <LDOM_Attr.hxx>
//=================================================================================================
LDOM_BasicAttribute::LDOM_BasicAttribute(const LDOM_Attr& anAttr)
: LDOM_BasicNode(anAttr.Origin()),
myName(anAttr.getName().GetString()),
myValue(anAttr.getValue())
{
}
//=======================================================================
// function : Create
// purpose : construction in the Document's data pool
//=======================================================================
LDOM_BasicAttribute& LDOM_BasicAttribute::Create(const LDOMBasicString& theName,
const Handle(LDOM_MemManager)& theDoc,
Standard_Integer& theHash)
{
void* aMem = theDoc->Allocate(sizeof(LDOM_BasicAttribute));
LDOM_BasicAttribute* aNewAtt = new (aMem) LDOM_BasicAttribute;
const char* aString = theName.GetString();
aNewAtt->myName = theDoc->HashedAllocate(aString, (Standard_Integer)strlen(aString), theHash);
aNewAtt->myNodeType = LDOM_Node::ATTRIBUTE_NODE;
return *aNewAtt;
}
//=======================================================================
// function : operator =
// purpose : Assignment to NULL
//=======================================================================
LDOM_BasicAttribute& LDOM_BasicAttribute::operator=(const LDOM_NullPtr* aNull)
{
myName = NULL;
myValue = aNull;
LDOM_BasicNode::operator=(aNull);
return *this;
}