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Added function DetectFontsAspects to Font_FontMgr class. This function uses workaround from OpenGl_FontMgr with FreeType for detecting font aspect. Removed font name parsing from Font_FontMgr::InitFontDataBase(). Now the font name and font style we get through the FreeType. Fixed Unix part of Font_FontMgr::InitFontDataBase() method. Font name and font style now detected through the FreeType. Remarks fix. Added recursive default font directories scanning . Fixed adding fonts folders recursively from configuration files. Moved fonts aliases map from OpenGl_Display_1 to Font_FontMgr. Moved fonts name definition from Graphic3d_NameOfFont.hxx to Font_NameOfFont.hxx. Added new methods to Font_FontMgr: GetAvailableFontsNames, GetFont and FindFont. Modified Font_SystemFont creation from XLFD. Added method IsEqual to Font_SystemFont. Modified methods OpenGl_Display::FindFont, OpenGl_FontMgr::request_font in accordance to the new functionality of the Font_FontMgr. OpenGl_FontMgr now stores only generated fonts instead of duplication of available fonts list. Removed method OpenGl_FontMgr::requestFontList. Its function now performs Font_FontMgr::GetAvailableFontsNames. Documentation was fixed Adjusting testing cases for current state of OCCT
101 lines
3.5 KiB
C++
Executable File
101 lines
3.5 KiB
C++
Executable File
// Created on: 1993-09-14
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// Created by: Jean-Louis FRENKEL
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#define GER61351 //GG_171199 Enable to set an object RGB color
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// instead a restricted object NameOfColor.
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#include <Prs3d_TextAspect.ixx>
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#include <Quantity_Color.hxx>
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#include <Font_NameOfFont.hxx>
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Prs3d_TextAspect::Prs3d_TextAspect ()
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: myAngle(0.),
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myHeight(16.),
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myHorizontalJustification(Graphic3d_HTA_LEFT),
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myVerticalJustification(Graphic3d_VTA_BOTTOM),
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myOrientation(Graphic3d_TP_RIGHT) {
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myTextAspect = new Graphic3d_AspectText3d (
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Quantity_Color(Quantity_NOC_YELLOW),
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Font_NOF_ASCII_TRIPLEX,
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1.,
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0.);
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}
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#ifdef GER61351
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void Prs3d_TextAspect::SetColor(const Quantity_Color &aColor) {
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myTextAspect->SetColor(aColor);
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}
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#endif
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void Prs3d_TextAspect::SetColor(const Quantity_NameOfColor aColor) {
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myTextAspect->SetColor(Quantity_Color(aColor));
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}
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void Prs3d_TextAspect::SetFont(const Standard_CString aFont) {
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myTextAspect->SetFont(aFont);
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}
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void Prs3d_TextAspect::SetHeightWidthRatio(const Standard_Real aRatio) {
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myTextAspect->SetExpansionFactor(aRatio);
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}
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void Prs3d_TextAspect::SetSpace(const Quantity_Length aSpace) {
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myTextAspect->SetSpace(aSpace);
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}
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void Prs3d_TextAspect::SetHeight(const Standard_Real aHeight) {
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myHeight = aHeight;
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}
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void Prs3d_TextAspect::SetAngle(const Quantity_PlaneAngle anAngle) {
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myAngle = anAngle;
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}
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void Prs3d_TextAspect::SetHorizontalJustification(const Graphic3d_HorizontalTextAlignment aJustification) {
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myHorizontalJustification = aJustification;
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}
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void Prs3d_TextAspect::SetVerticalJustification(const Graphic3d_VerticalTextAlignment aJustification) {
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myVerticalJustification = aJustification;
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}
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void Prs3d_TextAspect::SetOrientation(const Graphic3d_TextPath anOrientation) {
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myOrientation = anOrientation;
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}
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Standard_Real Prs3d_TextAspect::Height () const {return myHeight;}
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Quantity_PlaneAngle Prs3d_TextAspect::Angle () const {return myAngle;}
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Graphic3d_HorizontalTextAlignment Prs3d_TextAspect::HorizontalJustification () const { return myHorizontalJustification;}
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Graphic3d_VerticalTextAlignment Prs3d_TextAspect::VerticalJustification () const { return myVerticalJustification;}
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Graphic3d_TextPath Prs3d_TextAspect::Orientation () const {return myOrientation;}
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Handle(Graphic3d_AspectText3d) Prs3d_TextAspect::Aspect() const {
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return myTextAspect;
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}
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