// Created on: 1993-09-14 // Created by: Jean-Louis FRENKEL // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #define GER61351 //GG_171199 Enable to set an object RGB color // instead a restricted object NameOfColor. #include #include #include Prs3d_TextAspect::Prs3d_TextAspect () : myAngle(0.), myHeight(16.), myHorizontalJustification(Graphic3d_HTA_LEFT), myVerticalJustification(Graphic3d_VTA_BOTTOM), myOrientation(Graphic3d_TP_RIGHT) { myTextAspect = new Graphic3d_AspectText3d ( Quantity_Color(Quantity_NOC_YELLOW), Font_NOF_ASCII_TRIPLEX, 1., 0.); } #ifdef GER61351 void Prs3d_TextAspect::SetColor(const Quantity_Color &aColor) { myTextAspect->SetColor(aColor); } #endif void Prs3d_TextAspect::SetColor(const Quantity_NameOfColor aColor) { myTextAspect->SetColor(Quantity_Color(aColor)); } void Prs3d_TextAspect::SetFont(const Standard_CString aFont) { myTextAspect->SetFont(aFont); } void Prs3d_TextAspect::SetHeightWidthRatio(const Standard_Real aRatio) { myTextAspect->SetExpansionFactor(aRatio); } void Prs3d_TextAspect::SetSpace(const Quantity_Length aSpace) { myTextAspect->SetSpace(aSpace); } void Prs3d_TextAspect::SetHeight(const Standard_Real aHeight) { myHeight = aHeight; } void Prs3d_TextAspect::SetAngle(const Quantity_PlaneAngle anAngle) { myAngle = anAngle; } void Prs3d_TextAspect::SetHorizontalJustification(const Graphic3d_HorizontalTextAlignment aJustification) { myHorizontalJustification = aJustification; } void Prs3d_TextAspect::SetVerticalJustification(const Graphic3d_VerticalTextAlignment aJustification) { myVerticalJustification = aJustification; } void Prs3d_TextAspect::SetOrientation(const Graphic3d_TextPath anOrientation) { myOrientation = anOrientation; } Standard_Real Prs3d_TextAspect::Height () const {return myHeight;} Quantity_PlaneAngle Prs3d_TextAspect::Angle () const {return myAngle;} Graphic3d_HorizontalTextAlignment Prs3d_TextAspect::HorizontalJustification () const { return myHorizontalJustification;} Graphic3d_VerticalTextAlignment Prs3d_TextAspect::VerticalJustification () const { return myVerticalJustification;} Graphic3d_TextPath Prs3d_TextAspect::Orientation () const {return myOrientation;} Handle(Graphic3d_AspectText3d) Prs3d_TextAspect::Aspect() const { return myTextAspect; }