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99 lines
2.9 KiB
C++
99 lines
2.9 KiB
C++
// Created on: 1993-07-23
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// Created by: Remi LEQUETTE
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepPrimAPI_MakeCylinder.hxx>
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#include <gp.hxx>
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#include <gp_Ax2.hxx>
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//=======================================================================
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//function : BRepPrimAPI_MakeCylinder
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeCylinder::BRepPrimAPI_MakeCylinder(const Standard_Real R,
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const Standard_Real H) :
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myCylinder(gp::XOY(), R , H)
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{
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeCylinder
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeCylinder::BRepPrimAPI_MakeCylinder(const Standard_Real R,
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const Standard_Real H,
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const Standard_Real Angle) :
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myCylinder( R , H)
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{
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myCylinder.Angle(Angle);
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeCylinder
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeCylinder::BRepPrimAPI_MakeCylinder(const gp_Ax2& Axes,
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const Standard_Real R,
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const Standard_Real H) :
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myCylinder( Axes, R , H)
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{
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeCylinder
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeCylinder::BRepPrimAPI_MakeCylinder(const gp_Ax2& Axes,
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const Standard_Real R,
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const Standard_Real H,
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const Standard_Real Angle) :
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myCylinder( Axes, R , H)
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{
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myCylinder.Angle(Angle);
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}
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//=======================================================================
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//function : OneAxis
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//purpose :
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//=======================================================================
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Standard_Address BRepPrimAPI_MakeCylinder::OneAxis()
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{
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return &myCylinder;
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}
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//=======================================================================
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//function : Cylinder
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//purpose :
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//=======================================================================
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BRepPrim_Cylinder& BRepPrimAPI_MakeCylinder::Cylinder()
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{
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return myCylinder;
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}
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