// Created on: 1993-07-23 // Created by: Remi LEQUETTE // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include //======================================================================= //function : BRepPrimAPI_MakeCylinder //purpose : //======================================================================= BRepPrimAPI_MakeCylinder::BRepPrimAPI_MakeCylinder(const Standard_Real R, const Standard_Real H) : myCylinder(gp::XOY(), R , H) { } //======================================================================= //function : BRepPrimAPI_MakeCylinder //purpose : //======================================================================= BRepPrimAPI_MakeCylinder::BRepPrimAPI_MakeCylinder(const Standard_Real R, const Standard_Real H, const Standard_Real Angle) : myCylinder( R , H) { myCylinder.Angle(Angle); } //======================================================================= //function : BRepPrimAPI_MakeCylinder //purpose : //======================================================================= BRepPrimAPI_MakeCylinder::BRepPrimAPI_MakeCylinder(const gp_Ax2& Axes, const Standard_Real R, const Standard_Real H) : myCylinder( Axes, R , H) { } //======================================================================= //function : BRepPrimAPI_MakeCylinder //purpose : //======================================================================= BRepPrimAPI_MakeCylinder::BRepPrimAPI_MakeCylinder(const gp_Ax2& Axes, const Standard_Real R, const Standard_Real H, const Standard_Real Angle) : myCylinder( Axes, R , H) { myCylinder.Angle(Angle); } //======================================================================= //function : OneAxis //purpose : //======================================================================= Standard_Address BRepPrimAPI_MakeCylinder::OneAxis() { return &myCylinder; } //======================================================================= //function : Cylinder //purpose : //======================================================================= BRepPrim_Cylinder& BRepPrimAPI_MakeCylinder::Cylinder() { return myCylinder; }