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OpenGl_Buffer - added new class as a base for OpenGl_VertexBuffer, OpenGl_IndexBuffer, OpenGl_TextureBuffer. OpenGl_TextureBufferArb has been renamed to OpenGl_TextureBuffer. OpenGl_FrameBuffer - added initializers taking vec2i instead of (int,int) for dimensions.
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// Copyright (c) 2021 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_UniformBuffer_H__
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#define _OpenGl_UniformBuffer_H__
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#include <OpenGl_Buffer.hxx>
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//! Uniform buffer object.
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class OpenGl_UniformBuffer : public OpenGl_Buffer
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{
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DEFINE_STANDARD_RTTIEXT(OpenGl_UniformBuffer, OpenGl_Buffer)
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public:
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//! Empty constructor.
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Standard_EXPORT OpenGl_UniformBuffer();
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//! Return buffer object target (GL_UNIFORM_BUFFER).
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Standard_EXPORT virtual unsigned int GetTarget() const Standard_OVERRIDE;
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using OpenGl_Buffer::BindBufferBase;
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using OpenGl_Buffer::UnbindBufferBase;
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using OpenGl_Buffer::BindBufferRange;
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};
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#endif // _OpenGl_UniformBuffer_H__
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