// Copyright (c) 2021 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_UniformBuffer_H__ #define _OpenGl_UniformBuffer_H__ #include //! Uniform buffer object. class OpenGl_UniformBuffer : public OpenGl_Buffer { DEFINE_STANDARD_RTTIEXT(OpenGl_UniformBuffer, OpenGl_Buffer) public: //! Empty constructor. Standard_EXPORT OpenGl_UniformBuffer(); //! Return buffer object target (GL_UNIFORM_BUFFER). Standard_EXPORT virtual unsigned int GetTarget() const Standard_OVERRIDE; using OpenGl_Buffer::BindBufferBase; using OpenGl_Buffer::UnbindBufferBase; using OpenGl_Buffer::BindBufferRange; }; #endif // _OpenGl_UniformBuffer_H__