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121 lines
5.3 KiB
C++
121 lines
5.3 KiB
C++
// Created on: 2013-09-05
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// Created by: Anton POLETAEV
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_CappingRenderer_H__
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#define _OpenGl_CappingRenderer_H__
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#include <OpenGl_RenderFilter.hxx>
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#include <OpenGl_Vec.hxx>
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// Forward declaration
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class OpenGl_AspectFace;
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class OpenGl_AspectFillCapping;
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class OpenGl_AspectSection;
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class OpenGl_CappingStyle;
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class OpenGl_ClippingIterator;
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class OpenGl_Context;
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class OpenGl_Element;
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class OpenGl_PrimitiveArray;
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class OpenGl_Structure;
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class OpenGl_Texture;
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class OpenGl_Workspace;
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//! Class implementing an OpenGL rasterization algorithm for drawing capping planes over clipped geometry.
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class OpenGl_CappingRenderer
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{
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public:
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//! Renders capping surfaces for enabled clipping planes.
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//! @note Depth buffer must be generated for the passed groups.
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//! @param theWorkspace [in] the GL workspace, context state
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//! @param theStructure [in] the structure to be capped
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Standard_EXPORT static void Render (const Handle(OpenGl_Workspace)& theWorkspace,
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const OpenGl_Structure& theStructure);
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private:
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//! Method to render capping section of one given plane for a structure.
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static void renderOne (const Handle(OpenGl_Workspace)& theWorkspace,
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const OpenGl_Structure& theStructure,
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const OpenGl_ClippingIterator& thePlaneIter,
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const OpenGl_AspectFillCapping* thePlaneAspectCapping,
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const OpenGl_PrimitiveArray* theQuad);
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//! Render section plane using the given aspects.
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static void renderSection (const Handle(OpenGl_Workspace)& theWorkspace,
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const OpenGl_PrimitiveArray* theQuad,
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const OpenGl_AspectFace* theCappingAspect,
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const OpenGl_AspectFace* theHatchAspect,
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const OpenGl_Mat4& theCappingMatrix,
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const Standard_ShortReal theHatchScale,
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const Standard_ShortReal theHatchRotate);
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//! Initializes and returns face draw element for rendering section plane.
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//! @note once initialized, context will hold resource until destroyed.
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static OpenGl_PrimitiveArray* initQuad (const Handle(OpenGl_Context)& theContext);
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//! Set rotation persistence components for the matrix to support persistent texturing.
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//! @param theWorkspace [in] the GL workspace, context state.
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//! @param thePlane [in] the plane.
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//! @param theRotateScaleMat [in/out] the matrix combining rotation and scaling persistence components.
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static void computePersistence (const Handle(OpenGl_Workspace)& theWorkspace,
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const OpenGl_ClippingIterator& thePlane,
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const Handle(OpenGl_Texture)& theTexture,
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const bool theRotatePers,
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const bool theZoomPers,
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OpenGl_Mat4& theRotateScaleMat);
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//! Set zoom persistence components for the matrix to support persistent texturing.
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//! @param theWorkspace [in] the GL workspace, context state.
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//! @param thePlane [in] the plane.
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//! @param theTexture [in] the texture.
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//! @param theRotateScaleMat [in/out] the matrix combining rotation and scaling persistence components.
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static void setZoomPersistence (const Handle(OpenGl_Workspace)& theWorkspace,
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const Handle(OpenGl_Texture)& theTexture,
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OpenGl_Mat4& theRotateScaleMat);
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};
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//! Filters out everything except face primitives of solids.
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class OpenGl_CappingRenderFilter : public OpenGl_RenderFilter
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{
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public:
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//! Default constructor.
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OpenGl_CappingRenderFilter() {}
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//! Sets the current active filter in workspace.
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//! @param thePrevFilter [in] the previously active filter that should have additive effect.
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void SetPreviousFilter (const Handle(OpenGl_RenderFilter)& thePrevFitler) { myFilter = thePrevFitler; }
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//! Checks whether the element can be rendered or not.
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//! @param theElement [in] the element to check.
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//! @return True if element can be rendered.
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Standard_EXPORT virtual
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Standard_Boolean ShouldRender (const Handle(OpenGl_Workspace)& theWorkspace,
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const OpenGl_Element* theGlElement) Standard_OVERRIDE;
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private:
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Handle(OpenGl_RenderFilter) myFilter; //!< Previous active filter that should be combined.
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public:
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DEFINE_STANDARD_RTTIEXT (OpenGl_CappingRenderFilter, OpenGl_RenderFilter)
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};
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DEFINE_STANDARD_HANDLE (OpenGl_CappingRenderFilter, OpenGl_RenderFilter)
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#endif
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