// Created on: 2013-09-05 // Created by: Anton POLETAEV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_CappingRenderer_H__ #define _OpenGl_CappingRenderer_H__ #include #include // Forward declaration class OpenGl_AspectFace; class OpenGl_AspectFillCapping; class OpenGl_AspectSection; class OpenGl_CappingStyle; class OpenGl_ClippingIterator; class OpenGl_Context; class OpenGl_Element; class OpenGl_PrimitiveArray; class OpenGl_Structure; class OpenGl_Texture; class OpenGl_Workspace; //! Class implementing an OpenGL rasterization algorithm for drawing capping planes over clipped geometry. class OpenGl_CappingRenderer { public: //! Renders capping surfaces for enabled clipping planes. //! @note Depth buffer must be generated for the passed groups. //! @param theWorkspace [in] the GL workspace, context state //! @param theStructure [in] the structure to be capped Standard_EXPORT static void Render (const Handle(OpenGl_Workspace)& theWorkspace, const OpenGl_Structure& theStructure); private: //! Method to render capping section of one given plane for a structure. static void renderOne (const Handle(OpenGl_Workspace)& theWorkspace, const OpenGl_Structure& theStructure, const OpenGl_ClippingIterator& thePlaneIter, const OpenGl_AspectFillCapping* thePlaneAspectCapping, const OpenGl_PrimitiveArray* theQuad); //! Render section plane using the given aspects. static void renderSection (const Handle(OpenGl_Workspace)& theWorkspace, const OpenGl_PrimitiveArray* theQuad, const OpenGl_AspectFace* theCappingAspect, const OpenGl_AspectFace* theHatchAspect, const OpenGl_Mat4& theCappingMatrix, const Standard_ShortReal theHatchScale, const Standard_ShortReal theHatchRotate); //! Initializes and returns face draw element for rendering section plane. //! @note once initialized, context will hold resource until destroyed. static OpenGl_PrimitiveArray* initQuad (const Handle(OpenGl_Context)& theContext); //! Set rotation persistence components for the matrix to support persistent texturing. //! @param theWorkspace [in] the GL workspace, context state. //! @param thePlane [in] the plane. //! @param theRotateScaleMat [in/out] the matrix combining rotation and scaling persistence components. static void computePersistence (const Handle(OpenGl_Workspace)& theWorkspace, const OpenGl_ClippingIterator& thePlane, const Handle(OpenGl_Texture)& theTexture, const bool theRotatePers, const bool theZoomPers, OpenGl_Mat4& theRotateScaleMat); //! Set zoom persistence components for the matrix to support persistent texturing. //! @param theWorkspace [in] the GL workspace, context state. //! @param thePlane [in] the plane. //! @param theTexture [in] the texture. //! @param theRotateScaleMat [in/out] the matrix combining rotation and scaling persistence components. static void setZoomPersistence (const Handle(OpenGl_Workspace)& theWorkspace, const Handle(OpenGl_Texture)& theTexture, OpenGl_Mat4& theRotateScaleMat); }; //! Filters out everything except face primitives of solids. class OpenGl_CappingRenderFilter : public OpenGl_RenderFilter { public: //! Default constructor. OpenGl_CappingRenderFilter() {} //! Sets the current active filter in workspace. //! @param thePrevFilter [in] the previously active filter that should have additive effect. void SetPreviousFilter (const Handle(OpenGl_RenderFilter)& thePrevFitler) { myFilter = thePrevFitler; } //! Checks whether the element can be rendered or not. //! @param theElement [in] the element to check. //! @return True if element can be rendered. Standard_EXPORT virtual Standard_Boolean ShouldRender (const Handle(OpenGl_Workspace)& theWorkspace, const OpenGl_Element* theGlElement) Standard_OVERRIDE; private: Handle(OpenGl_RenderFilter) myFilter; //!< Previous active filter that should be combined. public: DEFINE_STANDARD_RTTIEXT (OpenGl_CappingRenderFilter, OpenGl_RenderFilter) }; DEFINE_STANDARD_HANDLE (OpenGl_CappingRenderFilter, OpenGl_RenderFilter) #endif