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* Multiple importance sampling for path tracing * Improved light sources sampling (better handling several light sources) * Fixed issues in light source intersection (light distance is taken into account) * Add new TCL sample - OCCT Ball model for demonstrating physically-based materials * Fix potential issue on NVIDIA GPUs ("Error: Failed to upload light source buffer") * Path tracing materials reviewed; directional light source was smoother by default
8 lines
191 B
Plaintext
8 lines
191 B
Plaintext
puts "============"
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puts "Visualization - Path Tracing, Ball sample"
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puts "============"
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puts ""
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source $env(CSF_OCCTSamplesPath)/tcl/pathtrace_ball.tcl
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vdump $imagedir/${casename}_zoom.png
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