dbp
6e728f3b5c
0027974: Visualization, ray tracing - Improve ray tracing engine
* Multiple importance sampling for path tracing
* Improved light sources sampling (better handling several light sources)
* Fixed issues in light source intersection (light distance is taken into account)
* Add new TCL sample - OCCT Ball model for demonstrating physically-based materials
* Fix potential issue on NVIDIA GPUs ("Error: Failed to upload light source buffer")
* Path tracing materials reviewed; directional light source was smoother by default
2016-11-08 16:43:23 +03:00
..
2016-07-28 15:14:12 +03:00
2016-10-07 13:37:31 +03:00
2016-11-08 16:42:44 +03:00
2016-11-08 16:42:44 +03:00
2016-04-08 11:42:05 +03:00
2016-04-08 11:42:00 +03:00
2016-09-01 13:19:09 +03:00
2016-07-28 15:14:12 +03:00
2016-02-05 11:14:37 +03:00
2016-02-05 11:14:37 +03:00
2016-02-05 11:14:37 +03:00
2016-11-03 14:15:34 +03:00
2016-02-05 11:14:37 +03:00
2016-06-03 10:47:08 +03:00
2016-07-07 14:24:39 +03:00
2016-02-05 11:14:37 +03:00
2016-02-05 11:14:37 +03:00
2016-10-06 12:26:21 +03:00
2016-06-23 18:14:31 +03:00
2016-05-12 10:46:21 +03:00
2016-02-05 11:14:37 +03:00
2016-02-05 11:14:37 +03:00
2016-06-03 10:47:08 +03:00
2016-06-03 10:47:08 +03:00
2016-11-08 16:43:23 +03:00
2016-06-23 18:14:45 +03:00
2016-04-08 11:42:00 +03:00
2016-03-16 18:52:44 +03:00