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Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
109 lines
3.7 KiB
C++
109 lines
3.7 KiB
C++
// Created on: 1993-07-22
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// Created by: Remi LEQUETTE
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _BRepPrimAPI_MakeRevolution_HeaderFile
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#define _BRepPrimAPI_MakeRevolution_HeaderFile
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#include <Standard.hxx>
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Handle.hxx>
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#include <BRepPrim_Revolution.hxx>
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#include <BRepPrimAPI_MakeOneAxis.hxx>
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#include <Standard_Real.hxx>
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#include <Standard_Address.hxx>
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class Standard_DomainError;
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class Geom_Curve;
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class gp_Ax2;
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class BRepPrim_Revolution;
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//! Describes functions to build revolved shapes.
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//! A MakeRevolution object provides a framework for:
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//! - defining the construction of a revolved shape,
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//! - implementing the construction algorithm, and
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//! - consulting the result.
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class BRepPrimAPI_MakeRevolution : public BRepPrimAPI_MakeOneAxis
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{
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public:
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DEFINE_STANDARD_ALLOC
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//! Make a revolution body by rotating a curve around Z.
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Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian);
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//! Make a revolution body by rotating a curve around Z.
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Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian, const Standard_Real angle);
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//! Make a revolution body by rotating a curve around Z.
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Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax);
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//! Make a revolution body by rotating a curve around Z.
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Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax, const Standard_Real angle);
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//! Make a revolution body by rotating a curve around Z.
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Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian);
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//! Make a revolution body by rotating a curve around Z.
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Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian, const Standard_Real angle);
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//! Make a revolution body by rotating a curve around Z.
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Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax);
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//! Make a revolution body by rotating a curve around Z.
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//! For all algorithms the resulting shape is composed of
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//! - a lateral revolved face,
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//! - two planar faces in planes parallel to the plane z =
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//! 0, and passing by the extremities of the revolved
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//! portion of Meridian, if these points are not on the Z
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//! axis (in case of a complete revolved shape, these faces are circles),
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//! - and in the case of a portion of a revolved shape, two
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//! planar faces to close the shape (in the planes u = 0 and u = angle).
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Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax, const Standard_Real angle);
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//! Returns the algorithm.
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Standard_EXPORT Standard_Address OneAxis();
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//! Returns the algorithm.
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Standard_EXPORT BRepPrim_Revolution& Revolution();
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protected:
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private:
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BRepPrim_Revolution myRevolution;
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};
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#endif // _BRepPrimAPI_MakeRevolution_HeaderFile
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