// Created on: 1993-07-22 // Created by: Remi LEQUETTE // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _BRepPrimAPI_MakeRevolution_HeaderFile #define _BRepPrimAPI_MakeRevolution_HeaderFile #include #include #include #include #include #include #include class Standard_DomainError; class Geom_Curve; class gp_Ax2; class BRepPrim_Revolution; //! Describes functions to build revolved shapes. //! A MakeRevolution object provides a framework for: //! - defining the construction of a revolved shape, //! - implementing the construction algorithm, and //! - consulting the result. class BRepPrimAPI_MakeRevolution : public BRepPrimAPI_MakeOneAxis { public: DEFINE_STANDARD_ALLOC //! Make a revolution body by rotating a curve around Z. Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian); //! Make a revolution body by rotating a curve around Z. Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian, const Standard_Real angle); //! Make a revolution body by rotating a curve around Z. Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax); //! Make a revolution body by rotating a curve around Z. Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax, const Standard_Real angle); //! Make a revolution body by rotating a curve around Z. Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian); //! Make a revolution body by rotating a curve around Z. Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian, const Standard_Real angle); //! Make a revolution body by rotating a curve around Z. Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax); //! Make a revolution body by rotating a curve around Z. //! For all algorithms the resulting shape is composed of //! - a lateral revolved face, //! - two planar faces in planes parallel to the plane z = //! 0, and passing by the extremities of the revolved //! portion of Meridian, if these points are not on the Z //! axis (in case of a complete revolved shape, these faces are circles), //! - and in the case of a portion of a revolved shape, two //! planar faces to close the shape (in the planes u = 0 and u = angle). Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax, const Standard_Real angle); //! Returns the algorithm. Standard_EXPORT Standard_Address OneAxis(); //! Returns the algorithm. Standard_EXPORT BRepPrim_Revolution& Revolution(); protected: private: BRepPrim_Revolution myRevolution; }; #endif // _BRepPrimAPI_MakeRevolution_HeaderFile