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1) BRepMesh_FastDiscretFace.cxx: - exclude planes from procedure of inserting internal points. - localize declaration of the container aNewVertices in each method where it is needed. - correct the logic of the method insertInternalVerticesOther, so that to separate the processes of removing extra points and addition of new points in different cycles, thus making the code more clear and in addition stable. - insert useful output of intermediate mesh to a file in control() method for debug purposes (with definition DEBUG_MESH). 2) Add global functions MeshTest_DrawTriangles and MeshTest_DrawLinks to draw mesh data in debug session. 3) BRepMesh_FastDiscret: - in the method Add calculations of deflections have been simplified for non-relative mode. - replace the attribute MinDist with Deflection in EdgeAttributes structure. Correct its computation so that later to store this value as deflection of the polygon. 4) Make protection against exception in the method BRepMesh_Delaun::addTriangle() when an added triangle creates a third connection of a mesh edge. 5) BRepMesh_EdgeTessellator.cxx, BRepMesh_EdgeTessellationExtractor.cxx: use Geom2dAdaptor_Curve in order to use b-spline cache while computing value on a curve. 6) In BndLib_Box2dCurve::PerformBSpline, avoid creating new b-spline in case of requested parameter range differ from natural bounds insignificantly. 7) In GeomAdaptor classes, postpone building of cache till the time of its actual usage. So, creation of an adapter to compute intervals of continuity does not lead to creation of internal cache. 8) In the methods BRepAdaptor_Curve::Bezier and BSpline do not call Transformed() if transformation is identity. 9) In the classes Geom_BSplineCurve, Geom_BSplineSurface, Geom_BezierCurve, Geom_BezierSurface, Geom2d_BSplineCurve, Geom2d_BezierCurve change the method Pole() to return the point by const reference. 10) In CPnts_AbscissaPoint.cxx, compute derivative by D1 instead of DN to make use of b-spline cache. 11) Change test cases to actual state: - Number of triangles/nodes can grow due to more accurate work with deflection of edges. Now the edge is tessellated using its own tolerance instead of maximal tolerance of all shapes in the face. - Accept new numbers of mesh errors (free links, free nodes) for really bad shapes. - Correct the test "bugs/mesh/bug25612" to produce stable result. - Disable redundant checks in test cases bug25378* (lower limit for computation time). - Speed up iso-lines computation for offset of bspline surfaces. For that use adaptor instead of original surface in evaluator of approximation. - Add output of polylines for debug of insertInternalVerticesOther(). Reference data in test case bugs\moddata_2\bug453_3 have been changed to be close to expected theoretical values. This makes the test give stable result on different platforms.
979 lines
32 KiB
C++
979 lines
32 KiB
C++
// Created on: 1996-02-27
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// Created by: Ekaterina SMIRNOVA
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// Copyright (c) 1996-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepMesh_FastDiscret.hxx>
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#include <BRepMesh_WireChecker.hxx>
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#include <BRepMesh_FastDiscretFace.hxx>
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#include <BRepMesh_FaceAttribute.hxx>
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#include <BRepMesh_DataStructureOfDelaun.hxx>
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#include <BRepMesh_GeomTool.hxx>
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#include <BRepMesh_PairOfPolygon.hxx>
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#include <BRepMesh_Classifier.hxx>
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#include <BRepMesh_EdgeParameterProvider.hxx>
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#include <BRepMesh_IEdgeTool.hxx>
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#include <BRepMesh_EdgeTessellator.hxx>
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#include <BRepMesh_EdgeTessellationExtractor.hxx>
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#include <BRepAdaptor_Curve.hxx>
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#include <BRepAdaptor_Surface.hxx>
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#include <BRepAdaptor_HSurface.hxx>
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#include <Bnd_Box.hxx>
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#include <BRepTools.hxx>
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#include <BRepBndLib.hxx>
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#include <BndLib_Add3dCurve.hxx>
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#include <Poly_Triangulation.hxx>
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#include <Poly_PolygonOnTriangulation.hxx>
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#include <Precision.hxx>
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#include <Geom2d_Curve.hxx>
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#include <Geom2dAdaptor_HCurve.hxx>
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#include <Geom_Surface.hxx>
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#include <Geom_Plane.hxx>
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#include <GeomAbs_SurfaceType.hxx>
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#include <Extrema_LocateExtPC.hxx>
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#include <TColStd_Array1OfInteger.hxx>
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#include <TColStd_Array1OfCharacter.hxx>
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#include <TColStd_HArray1OfReal.hxx>
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#include <TColgp_Array1OfPnt2d.hxx>
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#include <TColGeom2d_SequenceOfCurve.hxx>
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#include <TopTools_SequenceOfShape.hxx>
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#include <TopTools_ListIteratorOfListOfShape.hxx>
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#include <TopAbs.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <TopExp.hxx>
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#include <TopExp_Explorer.hxx>
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#include <OSD_Parallel.hxx>
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#include <Standard_ErrorHandler.hxx>
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#include <Standard_Failure.hxx>
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#include <NCollection_IncAllocator.hxx>
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#include <BRep_ListIteratorOfListOfPointRepresentation.hxx>
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#include <BRep_PointRepresentation.hxx>
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#include <vector>
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IMPLEMENT_STANDARD_RTTIEXT(BRepMesh_FastDiscret,Standard_Transient)
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#define UVDEFLECTION 1.e-05
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//=======================================================================
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//function : BRepMesh_FastDiscret
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//purpose :
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//=======================================================================
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BRepMesh_FastDiscret::BRepMesh_FastDiscret( const Bnd_Box& theBox,
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const BRepMesh_FastDiscret::Parameters& theParams)
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:
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myMapdefle(1000, new NCollection_IncAllocator()),
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myBoundaryVertices(new BRepMesh::DMapOfVertexInteger),
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myBoundaryPoints(new BRepMesh::DMapOfIntegerPnt),
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myParameters(theParams),
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myDtotale(0.)
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{
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if ( myParameters.Relative )
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BRepMesh_ShapeTool::BoxMaxDimension(theBox, myDtotale);
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}
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//=======================================================================
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//function : InitSharedFaces
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//purpose :
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//=======================================================================
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void BRepMesh_FastDiscret::InitSharedFaces(const TopoDS_Shape& theShape)
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{
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TopExp::MapShapesAndAncestors(theShape, TopAbs_EDGE, TopAbs_FACE, mySharedFaces);
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}
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//=======================================================================
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//function : Perform(shape)
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//purpose :
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//=======================================================================
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void BRepMesh_FastDiscret::Perform(const TopoDS_Shape& theShape)
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{
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InitSharedFaces(theShape);
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std::vector<TopoDS_Face> aFaces;
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TopExp_Explorer anExplorer(theShape, TopAbs_FACE);
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for (; anExplorer.More(); anExplorer.Next())
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{
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const TopoDS_Face& aFace = TopoDS::Face(anExplorer.Current());
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Add(aFace);
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aFaces.push_back(aFace);
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}
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OSD_Parallel::ForEach(aFaces.begin(), aFaces.end(), *this, !myParameters.InParallel);
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}
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//=======================================================================
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//function : Process
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//purpose :
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//=======================================================================
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void BRepMesh_FastDiscret::Process(const TopoDS_Face& theFace) const
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{
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Handle(BRepMesh_FaceAttribute) anAttribute;
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if (GetFaceAttribute(theFace, anAttribute))
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{
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try
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{
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OCC_CATCH_SIGNALS
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BRepMesh_FastDiscretFace aTool(myParameters.Angle, myParameters.MinSize,
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myParameters.InternalVerticesMode, myParameters.ControlSurfaceDeflection);
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aTool.Perform(anAttribute);
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}
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catch (Standard_Failure)
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{
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anAttribute->SetStatus(BRepMesh_Failure);
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}
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}
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}
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//=======================================================================
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//function : resetDataStructure
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//purpose :
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//=======================================================================
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void BRepMesh_FastDiscret::resetDataStructure()
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{
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Handle(NCollection_IncAllocator) aAllocator;
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if (myAttribute->ChangeStructure().IsNull())
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aAllocator = new NCollection_IncAllocator(BRepMesh::MEMORY_BLOCK_SIZE_HUGE);
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else
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aAllocator = myAttribute->ChangeStructure()->Allocator();
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myAttribute->Clear();
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aAllocator->Reset(Standard_False);
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Handle(BRepMesh_DataStructureOfDelaun) aStructure =
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new BRepMesh_DataStructureOfDelaun(aAllocator);
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const Standard_Real aTolU = myAttribute->ToleranceU();
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const Standard_Real aTolV = myAttribute->ToleranceV();
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const Standard_Real uCellSize = 14.0 * aTolU;
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const Standard_Real vCellSize = 14.0 * aTolV;
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aStructure->Data()->SetCellSize ( uCellSize, vCellSize);
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aStructure->Data()->SetTolerance( aTolU , aTolV );
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myAttribute->ChangeStructure() = aStructure;
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}
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//=======================================================================
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//function : Add(face)
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//purpose :
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//=======================================================================
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Standard_Integer BRepMesh_FastDiscret::Add(const TopoDS_Face& theFace)
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{
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myAttribute.Nullify();
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GetFaceAttribute(theFace, myAttribute, Standard_True);
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try
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{
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OCC_CATCH_SIGNALS
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// Initialize face attributes
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if (!myAttribute->IsInitialized ())
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myAttribute->SetFace (theFace, myParameters.AdaptiveMin);
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BRepMesh::HIMapOfInteger& aVertexEdgeMap = myAttribute->ChangeVertexEdgeMap();
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BRepMesh::HDMapOfShapePairOfPolygon& aInternalEdges = myAttribute->ChangeInternalEdges();
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resetDataStructure();
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Standard_Real defedge = myParameters.Deflection;
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Standard_Integer nbEdge = 0;
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Standard_Real savangle = myParameters.Angle;
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Standard_Real cdef;
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Standard_Real maxdef = 2.* BRepMesh_ShapeTool::MaxFaceTolerance(theFace);
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Standard_Real defface = 0.;
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if (!myParameters.Relative)
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{
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defedge = Max(UVDEFLECTION, defedge);
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defface = Max(myParameters.Deflection, maxdef);
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}
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const TopoDS_Face& aFace = myAttribute->Face();
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for (TopoDS_Iterator aWireIt(aFace); aWireIt.More(); aWireIt.Next())
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{
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for (TopoDS_Iterator aEdgeIt(aWireIt.Value()); aEdgeIt.More(); aEdgeIt.Next(), ++nbEdge)
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{
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const TopoDS_Edge& aEdge = TopoDS::Edge(aEdgeIt.Value());
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if (aEdge.IsNull())
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continue;
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if (myParameters.Relative)
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{
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if (!myMapdefle.IsBound(aEdge))
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{
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if (myEdges.IsBound(aEdge))
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{
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const BRepMesh_PairOfPolygon& aPair = myEdges.Find(aEdge);
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const Handle(Poly_PolygonOnTriangulation)& aPolygon = aPair.First();
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defedge = aPolygon->Deflection();
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}
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else
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{
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defedge = BRepMesh_ShapeTool::RelativeEdgeDeflection(
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aEdge, myParameters.Deflection, myDtotale, cdef);
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myParameters.Angle = savangle * cdef;
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}
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}
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else
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{
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defedge = myMapdefle(aEdge);
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}
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defface += defedge;
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defface = Max(maxdef, defface);
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if (!myMapdefle.IsBound(aEdge))
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{
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defedge = Max(UVDEFLECTION, defedge);
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myMapdefle.Bind(aEdge, defedge);
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}
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}
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else
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{
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if (!myMapdefle.IsBound(aEdge))
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{
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myMapdefle.Bind(aEdge, defedge);
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}
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}
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Standard_Real aFirstParam, aLastParam;
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Handle(Geom2d_Curve) aCurve2d =
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BRep_Tool::CurveOnSurface(aEdge, aFace, aFirstParam, aLastParam);
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if (aCurve2d.IsNull())
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continue;
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Handle(Geom2dAdaptor_HCurve) aPCurve =
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new Geom2dAdaptor_HCurve(aCurve2d, aFirstParam, aLastParam);
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add(aEdge, aPCurve, defedge);
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myParameters.Angle = savangle;
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}
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}
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if ( nbEdge == 0 || aVertexEdgeMap->Extent() < 3 )
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{
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myAttribute->ChangeStructure().Nullify();
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myAttribute->SetStatus(BRepMesh_Failure);
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return myAttribute->GetStatus();
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}
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if ( myParameters.Relative )
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{
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defface = defface / nbEdge;
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}
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else
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{
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defface = myParameters.Deflection;
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}
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defface = Max(maxdef, defface);
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TopLoc_Location aLoc;
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Handle(Poly_Triangulation) aTriangulation = BRep_Tool::Triangulation(aFace, aLoc);
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const Handle(BRepAdaptor_HSurface)& gFace = myAttribute->Surface();
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if ( aTriangulation.IsNull() )
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{
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Standard_Real xCur, yCur;
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Standard_Real maxX, minX, maxY, minY;
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minX = minY = 1.e100;
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maxX = maxY =-1.e100;
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Standard_Integer ipn = 0;
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Standard_Integer i1 = 1;
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for ( i1 = 1; i1 <= aVertexEdgeMap->Extent(); ++i1 )
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{
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const BRepMesh_Vertex& aVertex =
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myAttribute->ChangeStructure()->GetNode(aVertexEdgeMap->FindKey(i1));
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++ipn;
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xCur = aVertex.Coord().X();
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yCur = aVertex.Coord().Y();
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minX = Min(xCur, minX);
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maxX = Max(xCur, maxX);
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minY = Min(yCur, minY);
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maxY = Max(yCur, maxY);
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}
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Standard_Real myumin = minX;
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Standard_Real myumax = maxX;
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Standard_Real myvmin = minY;
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Standard_Real myvmax = maxY;
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const Standard_Real umin = gFace->FirstUParameter();
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const Standard_Real umax = gFace->LastUParameter();
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const Standard_Real vmin = gFace->FirstVParameter();
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const Standard_Real vmax = gFace->LastVParameter();
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if (myumin < umin || myumax > umax)
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{
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if (gFace->IsUPeriodic())
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{
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if ((myumax - myumin) > (umax - umin))
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myumax = myumin + (umax - umin);
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}
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else
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{
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if (umin > myumin)
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myumin = umin;
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if (umax < myumax)
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myumax = umax;
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}
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}
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if (myvmin < vmin || myvmax > vmax)
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{
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if (gFace->IsVPeriodic())
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{
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if ((myvmax - myvmin) > (vmax - vmin))
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myvmax = myvmin + (vmax - vmin);
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}
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else
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{
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if ( vmin > myvmin )
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myvmin = vmin;
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if (vmax < myvmax)
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myvmax = vmax;
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}
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}
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GeomAbs_SurfaceType aSurfType = gFace->GetType();
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// Fast verification of the validity of calculated limits.
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// If wrong, sure a problem of pcurve.
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if (aSurfType == GeomAbs_BezierSurface &&
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(myumin < -0.5 || myumax > 1.5 || myvmin < -0.5 || myvmax > 1.5) )
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{
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myAttribute->ChangeStructure().Nullify();
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myAttribute->SetStatus(BRepMesh_Failure);
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return myAttribute->GetStatus();
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}
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//define parameters for correct parametrics
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Standard_Real deltaX = 1.0;
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Standard_Real deltaY = 1.0;
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{
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Standard_Real aTolU, aTolV;
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myAttribute->ChangeStructure()->Data()->GetTolerance(aTolU, aTolV);
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const Standard_Real aTol = Sqrt(aTolU * aTolU + aTolV * aTolV);
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BRepMesh::HClassifier& aClassifier = myAttribute->ChangeClassifier();
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BRepMesh_WireChecker aDFaceChecker(aFace, aTol, aInternalEdges,
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aVertexEdgeMap, myAttribute->ChangeStructure(),
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myumin, myumax, myvmin, myvmax, myParameters.InParallel );
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aDFaceChecker.ReCompute(aClassifier);
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BRepMesh_Status aCheckStatus = aDFaceChecker.Status();
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if (aCheckStatus == BRepMesh_SelfIntersectingWire)
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{
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Standard_Integer nbmaill = 0;
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Standard_Real eps = Precision::Confusion();
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while (nbmaill < 5 && aCheckStatus != BRepMesh_ReMesh)
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{
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++nbmaill;
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resetDataStructure();
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for (TopoDS_Iterator aWireIt(aFace); aWireIt.More(); aWireIt.Next())
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{
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for (TopoDS_Iterator aEdgeIt(aWireIt.Value()); aEdgeIt.More(); aEdgeIt.Next(), ++nbEdge)
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{
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const TopoDS_Edge& anEdge = TopoDS::Edge(aEdgeIt.Value());
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if (anEdge.IsNull())
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continue;
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if (myEdges.IsBound(anEdge))
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myEdges.UnBind(anEdge);
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defedge = Max(myMapdefle(anEdge) / 3.0, eps);
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myMapdefle.Bind(anEdge, defedge);
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Standard_Real aFirstParam, aLastParam;
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Handle(Geom2d_Curve) aCurve2d =
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BRep_Tool::CurveOnSurface(anEdge, aFace, aFirstParam, aLastParam);
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if (aCurve2d.IsNull())
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continue;
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Handle(Geom2dAdaptor_HCurve) aPCurve =
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new Geom2dAdaptor_HCurve(aCurve2d, aFirstParam, aLastParam);
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add(anEdge, aPCurve, defedge);
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}
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}
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aDFaceChecker.ReCompute(aClassifier);
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if (aDFaceChecker.Status() == BRepMesh_NoError)
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aCheckStatus = BRepMesh_ReMesh;
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}
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}
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myAttribute->SetStatus(aCheckStatus);
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if (!myAttribute->IsValid())
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{
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myAttribute->ChangeStructure().Nullify();
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return myAttribute->GetStatus();
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}
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}
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// try to find the real length:
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// akm (bug OCC16) : We must calculate these measures in non-singular
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// parts of face. Let's try to compute average value of three
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// (umin, (umin+umax)/2, umax), and respectively for v.
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// vvvvv
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Standard_Real longu = 0.0, longv = 0.0; //, last , first;
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gp_Pnt P11, P12, P21, P22, P31, P32;
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Standard_Real du = 0.05 * ( myumax - myumin );
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Standard_Real dv = 0.05 * ( myvmax - myvmin );
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Standard_Real dfuave = 0.5 * ( myumin + myumax );
|
|
Standard_Real dfvave = 0.5 * ( myvmin + myvmax );
|
|
Standard_Real dfucur, dfvcur;
|
|
|
|
// U loop
|
|
gFace->D0(myumin, myvmin, P11);
|
|
gFace->D0(myumin, dfvave, P21);
|
|
gFace->D0(myumin, myvmax, P31);
|
|
for (i1=1, dfucur=myumin+du; i1 <= 20; i1++, dfucur+=du)
|
|
{
|
|
gFace->D0(dfucur, myvmin, P12);
|
|
gFace->D0(dfucur, dfvave, P22);
|
|
gFace->D0(dfucur, myvmax, P32);
|
|
longu += ( P11.Distance(P12) + P21.Distance(P22) + P31.Distance(P32) );
|
|
P11 = P12;
|
|
P21 = P22;
|
|
P31 = P32;
|
|
}
|
|
|
|
// V loop
|
|
gFace->D0(myumin, myvmin, P11);
|
|
gFace->D0(dfuave, myvmin, P21);
|
|
gFace->D0(myumax, myvmin, P31);
|
|
for (i1=1, dfvcur=myvmin+dv; i1 <= 20; i1++, dfvcur+=dv)
|
|
{
|
|
gFace->D0(myumin, dfvcur, P12);
|
|
gFace->D0(dfuave, dfvcur, P22);
|
|
gFace->D0(myumax, dfvcur, P32);
|
|
longv += ( P11.Distance(P12) + P21.Distance(P22) + P31.Distance(P32) );
|
|
P11 = P12;
|
|
P21 = P22;
|
|
P31 = P32;
|
|
}
|
|
|
|
longu /= 3.;
|
|
longv /= 3.;
|
|
// akm (bug OCC16) ^^^^^
|
|
|
|
if (longu <= 1.e-16 || longv <= 1.e-16)
|
|
{
|
|
//yes, it is seen!!
|
|
myAttribute->ChangeStructure().Nullify();
|
|
myAttribute->SetStatus(BRepMesh_Failure);
|
|
return myAttribute->GetStatus();
|
|
}
|
|
|
|
|
|
if (aSurfType == GeomAbs_Torus)
|
|
{
|
|
gp_Torus Tor = gFace->Torus();
|
|
Standard_Real r = Tor.MinorRadius(), R = Tor.MajorRadius();
|
|
Standard_Real Du, Dv;//, pasu, pasv;
|
|
|
|
Dv = Max(1.0e0 - (defface/r),0.0e0) ;
|
|
Standard_Real oldDv = 2.0 * ACos (Dv);
|
|
oldDv = Min(oldDv, myParameters.Angle);
|
|
Dv = 0.9*oldDv; //TWOTHIRD * oldDv;
|
|
Dv = oldDv;
|
|
|
|
Standard_Integer nbV = Max((Standard_Integer)((myvmax-myvmin)/Dv), 2);
|
|
Dv = (myvmax-myvmin)/(nbV+1);
|
|
|
|
Standard_Real ru = R + r;
|
|
if ( ru > 1.e-16 )
|
|
{
|
|
Du = Max(1.0e0 - (defface/ru),0.0e0);
|
|
Du = (2.0 * ACos (Du));
|
|
Du = Min(Du, myParameters.Angle);
|
|
Standard_Real aa = sqrt(Du*Du + oldDv*oldDv);
|
|
|
|
if (aa < gp::Resolution())
|
|
{
|
|
myAttribute->ChangeStructure().Nullify();
|
|
return myAttribute->GetStatus();
|
|
}
|
|
|
|
Du = Du * Min(oldDv, Du) / aa;
|
|
}
|
|
else
|
|
{
|
|
Du = Dv;
|
|
}
|
|
|
|
Standard_Integer nbU = Max((Standard_Integer)((myumax-myumin)/Du), 2);
|
|
nbU = Max(nbU, (Standard_Integer)(nbV*(myumax-myumin)*R/((myvmax-myvmin)*r)/5.));
|
|
|
|
Du = (myumax-myumin)/(nbU+1);
|
|
//-- DeltaX and DeltaY are chosen so that to avoid "jumping"
|
|
//-- of points on the grid
|
|
deltaX = Du;
|
|
deltaY = Dv;
|
|
}
|
|
else if (aSurfType == GeomAbs_Cylinder)
|
|
{
|
|
gp_Cylinder Cyl = gFace->Cylinder();
|
|
Standard_Real R = Cyl.Radius();
|
|
|
|
// Calculate parameters for iteration in U direction
|
|
Standard_Real Du = 1.0 - (defface/R);
|
|
if (Du < 0.0)
|
|
Du = 0.0;
|
|
|
|
Du = 2.0 * ACos (Du);
|
|
if (Du > myParameters.Angle)
|
|
Du = myParameters.Angle;
|
|
|
|
deltaX = Du / longv;
|
|
deltaY = 1.;
|
|
}
|
|
else
|
|
{
|
|
deltaX = (myumax-myumin)/longu;
|
|
deltaY = (myvmax-myvmin)/longv;
|
|
}
|
|
|
|
// Restore face attribute
|
|
myAttribute->SetDefFace(defface);
|
|
myAttribute->SetUMax(myumax);
|
|
myAttribute->SetVMax(myvmax);
|
|
myAttribute->SetUMin(myumin);
|
|
myAttribute->SetVMin(myvmin);
|
|
myAttribute->SetDeltaX(deltaX);
|
|
myAttribute->SetDeltaY(deltaY);
|
|
}
|
|
|
|
myAttribute->ChangeMeshNodes() =
|
|
myAttribute->ChangeStructure()->Data()->Vertices();
|
|
}
|
|
catch(Standard_Failure)
|
|
{
|
|
myAttribute->SetStatus(BRepMesh_Failure);
|
|
}
|
|
|
|
myAttribute->ChangeStructure().Nullify();
|
|
return myAttribute->GetStatus();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : getEdgeAttributes
|
|
//purpose :
|
|
//=======================================================================
|
|
Standard_Boolean BRepMesh_FastDiscret::getEdgeAttributes(
|
|
const TopoDS_Edge& theEdge,
|
|
const Handle(Geom2dAdaptor_HCurve)& thePCurve,
|
|
const Standard_Real theDefEdge,
|
|
BRepMesh_FastDiscret::EdgeAttributes& theAttributes) const
|
|
{
|
|
EdgeAttributes& aEAttr = theAttributes;
|
|
|
|
// Get vertices
|
|
TopExp::Vertices(theEdge, aEAttr.FirstVertex, aEAttr.LastVertex);
|
|
if (aEAttr.FirstVertex.IsNull() || aEAttr.LastVertex.IsNull())
|
|
return Standard_False;
|
|
|
|
// Get range on 2d curve
|
|
const TopoDS_Face& aFace = myAttribute->Face();
|
|
BRep_Tool::Range(theEdge, aFace, aEAttr.FirstParam, aEAttr.LastParam);
|
|
|
|
// Get end points on 2d curve
|
|
BRep_Tool::UVPoints(theEdge, aFace, aEAttr.FirstUV, aEAttr.LastUV);
|
|
|
|
aEAttr.IsSameUV =
|
|
aEAttr.FirstUV.IsEqual(aEAttr.LastUV, Precision::PConfusion());
|
|
if (aEAttr.IsSameUV)
|
|
{
|
|
// 1. is it really sameUV without being degenerated
|
|
gp_Pnt2d uvF, uvL;
|
|
thePCurve->D0(thePCurve->FirstParameter(), uvF);
|
|
thePCurve->D0(thePCurve->LastParameter(), uvL);
|
|
|
|
if (!aEAttr.FirstUV.IsEqual(uvF, Precision::PConfusion()))
|
|
aEAttr.FirstUV = uvF;
|
|
|
|
if (!aEAttr.LastUV.IsEqual(uvL, Precision::PConfusion()))
|
|
aEAttr.LastUV = uvL;
|
|
|
|
aEAttr.IsSameUV =
|
|
aEAttr.FirstUV.IsEqual(aEAttr.LastUV, Precision::PConfusion());
|
|
}
|
|
|
|
//Control tolerance of vertices
|
|
const Handle(BRepAdaptor_HSurface)& gFace = myAttribute->Surface();
|
|
gp_Pnt pFirst = gFace->Value(aEAttr.FirstUV.X(), aEAttr.FirstUV.Y());
|
|
gp_Pnt pLast = gFace->Value(aEAttr.LastUV.X(), aEAttr.LastUV.Y());
|
|
|
|
Standard_Real aSqDist = pFirst.SquareDistance(BRep_Tool::Pnt(aEAttr.FirstVertex));
|
|
aSqDist = Max(aSqDist, pLast.SquareDistance(BRep_Tool::Pnt(aEAttr.LastVertex)));
|
|
|
|
aEAttr.Deflection = Max(theDefEdge, BRep_Tool::Tolerance(theEdge));
|
|
aEAttr.Deflection = Max(aEAttr.Deflection, sqrt(aSqDist));
|
|
|
|
return Standard_True;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : registerEdgeVertices
|
|
//purpose :
|
|
//=======================================================================
|
|
void BRepMesh_FastDiscret::registerEdgeVertices(
|
|
BRepMesh_FastDiscret::EdgeAttributes& theAttributes,
|
|
Standard_Integer& ipf,
|
|
Standard_Integer& ivf,
|
|
Standard_Integer& isvf,
|
|
Standard_Integer& ipl,
|
|
Standard_Integer& ivl,
|
|
Standard_Integer& isvl)
|
|
{
|
|
EdgeAttributes& aEAttr = theAttributes;
|
|
if (aEAttr.FirstVExtractor.IsNull())
|
|
{
|
|
// Use edge geometry to produce tesselation.
|
|
aEAttr.FirstVExtractor =
|
|
new TopoDSVExplorer(aEAttr.FirstVertex, aEAttr.IsSameUV, aEAttr.LastVertex);
|
|
}
|
|
|
|
if (aEAttr.LastVExtractor.IsNull())
|
|
{
|
|
// Use edge geometry to produce tesselation.
|
|
aEAttr.LastVExtractor =
|
|
new TopoDSVExplorer(aEAttr.LastVertex, aEAttr.IsSameUV, aEAttr.FirstVertex);
|
|
}
|
|
|
|
// Process first vertex
|
|
ipf = myAttribute->GetVertexIndex(aEAttr.FirstVExtractor, Standard_True);
|
|
Standard_Real aMinDist = 2. * BRep_Tool::Tolerance(aEAttr.FirstVertex);
|
|
gp_XY aTmpUV1 = BRepMesh_ShapeTool::FindUV(ipf, aEAttr.FirstUV, aMinDist, myAttribute);
|
|
|
|
myAttribute->AddNode(ipf, aTmpUV1, BRepMesh_Frontier, ivf, isvf);
|
|
|
|
// Process last vertex
|
|
ipl = aEAttr.LastVertex.IsSame(aEAttr.FirstVertex) ? ipf :
|
|
myAttribute->GetVertexIndex(aEAttr.LastVExtractor, Standard_True);
|
|
aMinDist = 2. * BRep_Tool::Tolerance(aEAttr.LastVertex);
|
|
gp_XY aTmpUV2 = BRepMesh_ShapeTool::FindUV(ipl, aEAttr.LastUV, aMinDist, myAttribute);
|
|
|
|
myAttribute->AddNode(ipl, aTmpUV2, BRepMesh_Frontier, ivl, isvl);
|
|
|
|
// Update edge deflection
|
|
const Handle(BRepAdaptor_HSurface)& gFace = myAttribute->Surface();
|
|
gp_Pnt aPntE1 = gFace->Value(aEAttr.FirstUV.X(), aEAttr.FirstUV.Y());
|
|
gp_Pnt aPntFound1 = gFace->Value(aTmpUV1.X(), aTmpUV1.Y());
|
|
Standard_Real aSqDist = aPntE1.SquareDistance(aPntFound1);
|
|
gp_Pnt aPntE2 = gFace->Value(aEAttr.LastUV.X(), aEAttr.LastUV.Y());
|
|
gp_Pnt aPntFound2 = gFace->Value(aTmpUV2.X(), aTmpUV2.Y());
|
|
aSqDist = Max(aSqDist, aPntE2.SquareDistance(aPntFound2));
|
|
aEAttr.Deflection = Max(aEAttr.Deflection, sqrt(aSqDist));
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : add
|
|
//purpose :
|
|
//=======================================================================
|
|
void BRepMesh_FastDiscret::add(
|
|
const TopoDS_Edge& theEdge,
|
|
const Handle(Geom2dAdaptor_HCurve)& thePCurve,
|
|
const Standard_Real theDefEdge)
|
|
{
|
|
const TopAbs_Orientation orEdge = theEdge.Orientation();
|
|
if (orEdge == TopAbs_EXTERNAL)
|
|
return;
|
|
|
|
EdgeAttributes aEAttr;
|
|
if (!getEdgeAttributes(theEdge, thePCurve, theDefEdge, aEAttr))
|
|
return;
|
|
|
|
if (!myEdges.IsBound(theEdge))
|
|
{
|
|
update(theEdge, thePCurve, theDefEdge, aEAttr);
|
|
return;
|
|
}
|
|
|
|
Standard_Integer ipf, ivf, isvf, ipl, ivl, isvl;
|
|
registerEdgeVertices(aEAttr, ipf, ivf, isvf, ipl, ivl, isvl);
|
|
|
|
// If this Edge has been already checked and it is not degenerated,
|
|
// the points of the polygon calculated at the first check are retrieved :
|
|
|
|
// retrieve the polygone:
|
|
const BRepMesh_PairOfPolygon& aPair = myEdges.Find(theEdge);
|
|
const Handle(Poly_PolygonOnTriangulation)& aPolygon = aPair.First();
|
|
const TColStd_Array1OfInteger& aNodes = aPolygon->Nodes();
|
|
Handle(TColStd_HArray1OfReal) aParams = aPolygon->Parameters();
|
|
|
|
// creation anew:
|
|
const Standard_Integer aNodesNb = aNodes.Length();
|
|
TColStd_Array1OfInteger aNewNodes (1, aNodesNb);
|
|
TColStd_Array1OfReal aNewParams(1, aNodesNb);
|
|
|
|
aNewNodes (1) = isvf;
|
|
aNewParams(1) = aEAttr.FirstParam;
|
|
|
|
aNewNodes (aNodesNb) = isvl;
|
|
aNewParams(aNodesNb) = aEAttr.LastParam;
|
|
|
|
const TopoDS_Face& aFace = myAttribute->Face();
|
|
if (!BRepMesh_ShapeTool::IsDegenerated(theEdge, aFace))
|
|
{
|
|
BRepMesh_EdgeParameterProvider aProvider(theEdge, aFace, aParams);
|
|
for (Standard_Integer i = 2; i < aNodesNb; ++i)
|
|
{
|
|
const Standard_Integer aPointId = aNodes(i);
|
|
const gp_Pnt& aPnt = myBoundaryPoints->Find(aPointId);
|
|
|
|
const Standard_Real aParam = aProvider.Parameter(i, aPnt);
|
|
gp_Pnt2d aUV = thePCurve->Value(aParam);
|
|
|
|
Standard_Integer iv2, isv;
|
|
myAttribute->AddNode(aPointId, aUV.Coord(), BRepMesh_OnCurve, iv2, isv);
|
|
|
|
aNewNodes (i) = isv;
|
|
aNewParams(i) = aParam;
|
|
}
|
|
}
|
|
|
|
Handle(Poly_PolygonOnTriangulation) P1 =
|
|
new Poly_PolygonOnTriangulation(aNewNodes, aNewParams);
|
|
|
|
storePolygon(theEdge, P1, aEAttr.Deflection);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : update(edge)
|
|
//purpose :
|
|
//=======================================================================
|
|
void BRepMesh_FastDiscret::update(
|
|
const TopoDS_Edge& theEdge,
|
|
const Handle(Geom2dAdaptor_HCurve)& theC2d,
|
|
const Standard_Real theDefEdge,
|
|
BRepMesh_FastDiscret::EdgeAttributes& theAttributes)
|
|
{
|
|
EdgeAttributes& aEAttr = theAttributes;
|
|
|
|
const TopoDS_Face& aFace = myAttribute->Face();
|
|
Handle(BRepMesh_IEdgeTool) aEdgeTool;
|
|
// Try to find existing tessellation.
|
|
for (Standard_Integer i = 1; aEdgeTool.IsNull(); ++i)
|
|
{
|
|
TopLoc_Location aLoc;
|
|
Handle(Poly_Triangulation) aTriangulation;
|
|
Handle(Poly_PolygonOnTriangulation) aPolygon;
|
|
BRep_Tool::PolygonOnTriangulation(theEdge, aPolygon, aTriangulation, aLoc, i);
|
|
|
|
if (aPolygon.IsNull())
|
|
break;
|
|
|
|
if (aTriangulation.IsNull() || !aPolygon->HasParameters())
|
|
continue;
|
|
|
|
if (aPolygon->Deflection() > 1.1 * theDefEdge)
|
|
continue;
|
|
|
|
const TColgp_Array1OfPnt& aNodes = aTriangulation->Nodes();
|
|
const TColStd_Array1OfInteger& aIndices = aPolygon->Nodes();
|
|
Handle(TColStd_HArray1OfReal) aParams = aPolygon->Parameters();
|
|
|
|
aEAttr.FirstVExtractor = new PolyVExplorer(aEAttr.FirstVertex,
|
|
aEAttr.IsSameUV, aEAttr.LastVertex, aIndices(1), aNodes, aLoc);
|
|
|
|
aEAttr.LastVExtractor = new PolyVExplorer(aEAttr.LastVertex,
|
|
aEAttr.IsSameUV, aEAttr.FirstVertex, aIndices(aIndices.Length()), aNodes, aLoc);
|
|
|
|
aEdgeTool = new BRepMesh_EdgeTessellationExtractor(theEdge, theC2d,
|
|
aFace, aTriangulation, aPolygon, aLoc);
|
|
}
|
|
|
|
if (aEdgeTool.IsNull())
|
|
{
|
|
aEdgeTool = new BRepMesh_EdgeTessellator(theEdge, myAttribute,
|
|
mySharedFaces, theDefEdge, myParameters.Angle, myParameters.MinSize);
|
|
}
|
|
|
|
Standard_Integer ipf, ivf, isvf, ipl, ivl, isvl;
|
|
registerEdgeVertices(aEAttr, ipf, ivf, isvf, ipl, ivl, isvl);
|
|
|
|
Handle(Poly_PolygonOnTriangulation) P1, P2;
|
|
if (BRepMesh_ShapeTool::IsDegenerated(theEdge, aFace))
|
|
{
|
|
// two nodes
|
|
Standard_Integer aNewNodesArr[] = {isvf, isvl};
|
|
Standard_Integer aNewNodInStructArr[] = {ipf, ipl};
|
|
Standard_Real aNewParamsArr[] = {aEAttr.FirstParam, aEAttr.LastParam};
|
|
TColStd_Array1OfInteger aNewNodes (aNewNodesArr[0], 1, 2);
|
|
TColStd_Array1OfInteger aNewNodInStruct(aNewNodInStructArr[0], 1, 2);
|
|
TColStd_Array1OfReal aNewParams (aNewParamsArr[0], 1, 2);
|
|
|
|
P1 = new Poly_PolygonOnTriangulation(aNewNodes, aNewParams);
|
|
P2 = new Poly_PolygonOnTriangulation(aNewNodInStruct, aNewParams);
|
|
}
|
|
else
|
|
{
|
|
const Standard_Integer aNodesNb = aEdgeTool->NbPoints();
|
|
// Allocate the memory for arrays aNewNodesVec, aNewNodesInStructVec, aNewParamsVec
|
|
// only once using the buffer aBuf.
|
|
TColStd_Array1OfCharacter aBuf(1, aNodesNb * (2*sizeof(Standard_Integer) + sizeof(Standard_Real)));
|
|
TColStd_Array1OfInteger aNewNodesVec(*reinterpret_cast<const Standard_Integer*>
|
|
(&aBuf(1)), 1, aNodesNb);
|
|
TColStd_Array1OfInteger aNewNodesInStructVec(*reinterpret_cast<const Standard_Integer*>
|
|
(&aBuf(1 + aNodesNb*sizeof(Standard_Integer))), 1, aNodesNb);
|
|
TColStd_Array1OfReal aNewParamsVec(*reinterpret_cast<const Standard_Real*>
|
|
(&aBuf(1 + aNodesNb*2*sizeof(Standard_Integer))), 1, aNodesNb);
|
|
|
|
Standard_Integer aNodesCount = 1;
|
|
aNewNodesInStructVec(aNodesCount) = ipf;
|
|
aNewNodesVec (aNodesCount) = isvf;
|
|
aNewParamsVec (aNodesCount) = aEAttr.FirstParam;
|
|
|
|
++aNodesCount;
|
|
Standard_Integer aPrevNodeId = ivf;
|
|
Standard_Integer aLastPointId = myAttribute->LastPointId();
|
|
for (Standard_Integer i = 2; i < aNodesNb; ++i)
|
|
{
|
|
gp_Pnt aPnt;
|
|
gp_Pnt2d aUV;
|
|
Standard_Real aParam;
|
|
if (!aEdgeTool->Value(i, aParam, aPnt, aUV))
|
|
continue;
|
|
|
|
// Imitate index of 3d point in order to not to add points to map without necessity.
|
|
Standard_Integer iv2, isv;
|
|
myAttribute->AddNode(aLastPointId + 1, aUV.Coord(), BRepMesh_Frontier, iv2, isv);
|
|
if (aPrevNodeId == iv2)
|
|
continue;
|
|
|
|
// Ok, now we can add point to the map.
|
|
myBoundaryPoints->Bind (++aLastPointId, aPnt);
|
|
|
|
aNewNodesInStructVec(aNodesCount) = aLastPointId;
|
|
aNewNodesVec (aNodesCount) = isv;
|
|
aNewParamsVec (aNodesCount) = aParam;
|
|
|
|
++aNodesCount;
|
|
aPrevNodeId = iv2;
|
|
}
|
|
|
|
aNewNodesInStructVec(aNodesCount) = ipl;
|
|
aNewNodesVec (aNodesCount) = isvl;
|
|
aNewParamsVec (aNodesCount) = aEAttr.LastParam;
|
|
|
|
TColStd_Array1OfInteger aNewNodes (aNewNodesVec.First (), 1, aNodesCount);
|
|
TColStd_Array1OfInteger aNewNodInStruct(aNewNodesInStructVec.First(), 1, aNodesCount);
|
|
TColStd_Array1OfReal aNewParams (aNewParamsVec.First(), 1, aNodesCount);
|
|
|
|
P1 = new Poly_PolygonOnTriangulation(aNewNodes, aNewParams);
|
|
P2 = new Poly_PolygonOnTriangulation(aNewNodInStruct, aNewParams);
|
|
}
|
|
|
|
storePolygon(theEdge, P1, aEAttr.Deflection);
|
|
storePolygonSharedData(theEdge, P2, aEAttr.Deflection);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : storeInternalPolygon
|
|
//purpose :
|
|
//=======================================================================
|
|
void BRepMesh_FastDiscret::storePolygon(
|
|
const TopoDS_Edge& theEdge,
|
|
Handle(Poly_PolygonOnTriangulation)& thePolygon,
|
|
const Standard_Real theDeflection)
|
|
{
|
|
thePolygon->Deflection(theDeflection);
|
|
BRepMesh::HDMapOfShapePairOfPolygon& aInternalEdges = myAttribute->ChangeInternalEdges();
|
|
if (aInternalEdges->IsBound(theEdge))
|
|
{
|
|
BRepMesh_PairOfPolygon& aPair = aInternalEdges->ChangeFind(theEdge);
|
|
if (theEdge.Orientation() == TopAbs_REVERSED)
|
|
aPair.Append(thePolygon);
|
|
else
|
|
aPair.Prepend(thePolygon);
|
|
|
|
return;
|
|
}
|
|
|
|
BRepMesh_PairOfPolygon aPair;
|
|
aPair.Append(thePolygon);
|
|
aInternalEdges->Bind(theEdge, aPair);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : storePolygonSharedData
|
|
//purpose :
|
|
//=======================================================================
|
|
void BRepMesh_FastDiscret::storePolygonSharedData(
|
|
const TopoDS_Edge& theEdge,
|
|
Handle(Poly_PolygonOnTriangulation)& thePolygon,
|
|
const Standard_Real theDeflection)
|
|
{
|
|
thePolygon->Deflection(theDeflection);
|
|
BRepMesh_PairOfPolygon aPair;
|
|
aPair.Append(thePolygon);
|
|
myEdges.Bind(theEdge, aPair);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : GetFaceAttribute
|
|
//purpose :
|
|
//=======================================================================
|
|
Standard_Boolean BRepMesh_FastDiscret::GetFaceAttribute(
|
|
const TopoDS_Face& theFace,
|
|
Handle(BRepMesh_FaceAttribute)& theAttribute,
|
|
const Standard_Boolean isForceCreate) const
|
|
{
|
|
if (myAttributes.IsBound(theFace))
|
|
{
|
|
theAttribute = myAttributes(theFace);
|
|
return Standard_True;
|
|
}
|
|
else if (isForceCreate)
|
|
{
|
|
theAttribute = new BRepMesh_FaceAttribute(myBoundaryVertices, myBoundaryPoints);
|
|
myAttributes.Bind(theFace, theAttribute);
|
|
}
|
|
|
|
return Standard_False;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : RemoveFaceAttribute
|
|
//purpose :
|
|
//=======================================================================
|
|
void BRepMesh_FastDiscret::RemoveFaceAttribute(const TopoDS_Face& theFace)
|
|
{
|
|
if (myAttributes.IsBound(theFace))
|
|
myAttributes.UnBind(theFace);
|
|
}
|