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V3d_View::AutoZFit() is now called only before redraw within methods V3d_View::Redraw() and V3d_View::Update(). Graphic3d_CView now holds Aspect_ExtendedRealitySession object. Aspect_OpenVRSession implements new interface via optional OpenVR library. Graphic3d_CView::ProcessInput() - added new interface method which should be called for processing positional input (head tracking). Graphic3d_Camera now allows setting custom stereoscopic Projection matrices. OpenGl_Context::Camera() - context now holds Camera object in addition to active camera matrices. genproj.tcl has been extended to handle optional CSF_OpenVR dependency.
39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
// Copyright (c) 2020 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Aspect_XRHapticActionData_HeaderFile
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#define _Aspect_XRHapticActionData_HeaderFile
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//! Haptic output XR action data.
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struct Aspect_XRHapticActionData
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{
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float Delay; //!< delay in seconds before start
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float Duration; //!< duration in seconds
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float Frequency; //!< vibration frequency
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float Amplitude; //!< vibration amplitude
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//! Return TRUE if data is not empty.
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bool IsValid() const
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{
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return Duration > 0.0f
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&& Amplitude > 0.0f
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&& Frequency > 0.0f
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&& Delay >= 0.0f;
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}
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//! Empty constructor.
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Aspect_XRHapticActionData() : Delay (0.0f), Duration (0.0f), Frequency (0.0f), Amplitude (0.0f) {}
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};
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#endif // _Aspect_XRHapticActionData_HeaderFile
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