// Copyright (c) 2020 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Aspect_XRHapticActionData_HeaderFile #define _Aspect_XRHapticActionData_HeaderFile //! Haptic output XR action data. struct Aspect_XRHapticActionData { float Delay; //!< delay in seconds before start float Duration; //!< duration in seconds float Frequency; //!< vibration frequency float Amplitude; //!< vibration amplitude //! Return TRUE if data is not empty. bool IsValid() const { return Duration > 0.0f && Amplitude > 0.0f && Frequency > 0.0f && Delay >= 0.0f; } //! Empty constructor. Aspect_XRHapticActionData() : Delay (0.0f), Duration (0.0f), Frequency (0.0f), Amplitude (0.0f) {} }; #endif // _Aspect_XRHapticActionData_HeaderFile