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occt/src/Vrml/Vrml_Texture2.hxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

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2.7 KiB
C++

// Created on: 1997-02-11
// Created by: Alexander BRIVIN
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Vrml_Texture2_HeaderFile
#define _Vrml_Texture2_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <TCollection_AsciiString.hxx>
#include <Vrml_Texture2Wrap.hxx>
#include <Standard_OStream.hxx>
class Vrml_SFImage;
class TCollection_AsciiString;
//! defines a Texture2 node of VRML specifying properties of geometry
//! and its appearance.
//! This property node defines a texture map and parameters for that map
//! The texture can be read from the URL specified by the filename field.
//! To turn off texturing, set the filename field to an empty string ("").
//! Textures can alsobe specified inline by setting the image field
//! to contain the texture data.
//! By default :
//! myFilename ("")
//! myImage (0 0 0)
//! myWrapS (Vrml_REPEAT)
//! myWrapT (Vrml_REPEAT)
class Vrml_Texture2
{
public:
DEFINE_STANDARD_ALLOC
Standard_EXPORT Vrml_Texture2();
Standard_EXPORT Vrml_Texture2(const TCollection_AsciiString& aFilename, const Handle(Vrml_SFImage)& aImage, const Vrml_Texture2Wrap aWrapS, const Vrml_Texture2Wrap aWrapT);
Standard_EXPORT void SetFilename (const TCollection_AsciiString& aFilename);
Standard_EXPORT TCollection_AsciiString Filename() const;
Standard_EXPORT void SetImage (const Handle(Vrml_SFImage)& aImage);
Standard_EXPORT Handle(Vrml_SFImage) Image() const;
Standard_EXPORT void SetWrapS (const Vrml_Texture2Wrap aWrapS);
Standard_EXPORT Vrml_Texture2Wrap WrapS() const;
Standard_EXPORT void SetWrapT (const Vrml_Texture2Wrap aWrapT);
Standard_EXPORT Vrml_Texture2Wrap WrapT() const;
Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const;
protected:
private:
TCollection_AsciiString myFilename;
Handle(Vrml_SFImage) myImage;
Vrml_Texture2Wrap myWrapS;
Vrml_Texture2Wrap myWrapT;
};
#endif // _Vrml_Texture2_HeaderFile