// Created on: 1997-02-11 // Created by: Alexander BRIVIN // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Vrml_Texture2_HeaderFile #define _Vrml_Texture2_HeaderFile #include #include #include #include #include #include class Vrml_SFImage; class TCollection_AsciiString; //! defines a Texture2 node of VRML specifying properties of geometry //! and its appearance. //! This property node defines a texture map and parameters for that map //! The texture can be read from the URL specified by the filename field. //! To turn off texturing, set the filename field to an empty string (""). //! Textures can alsobe specified inline by setting the image field //! to contain the texture data. //! By default : //! myFilename ("") //! myImage (0 0 0) //! myWrapS (Vrml_REPEAT) //! myWrapT (Vrml_REPEAT) class Vrml_Texture2 { public: DEFINE_STANDARD_ALLOC Standard_EXPORT Vrml_Texture2(); Standard_EXPORT Vrml_Texture2(const TCollection_AsciiString& aFilename, const Handle(Vrml_SFImage)& aImage, const Vrml_Texture2Wrap aWrapS, const Vrml_Texture2Wrap aWrapT); Standard_EXPORT void SetFilename (const TCollection_AsciiString& aFilename); Standard_EXPORT TCollection_AsciiString Filename() const; Standard_EXPORT void SetImage (const Handle(Vrml_SFImage)& aImage); Standard_EXPORT Handle(Vrml_SFImage) Image() const; Standard_EXPORT void SetWrapS (const Vrml_Texture2Wrap aWrapS); Standard_EXPORT Vrml_Texture2Wrap WrapS() const; Standard_EXPORT void SetWrapT (const Vrml_Texture2Wrap aWrapT); Standard_EXPORT Vrml_Texture2Wrap WrapT() const; Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const; protected: private: TCollection_AsciiString myFilename; Handle(Vrml_SFImage) myImage; Vrml_Texture2Wrap myWrapS; Vrml_Texture2Wrap myWrapT; }; #endif // _Vrml_Texture2_HeaderFile