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92 lines
3.1 KiB
C++
Executable File
92 lines
3.1 KiB
C++
Executable File
// Created on: 2004-11-23
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// Created by: Pavel TELKOV
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// Copyright (c) 2004-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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// The original implementation Copyright: (C) RINA S.p.A
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#include <TObj_SequenceIterator.hxx>
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#include <TObj_Object.hxx>
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IMPLEMENT_STANDARD_HANDLE(TObj_SequenceIterator,TObj_ObjectIterator)
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IMPLEMENT_STANDARD_RTTIEXT(TObj_SequenceIterator,TObj_ObjectIterator)
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//=======================================================================
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//function : TObj_SequenceIterator
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//purpose :
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//=======================================================================
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TObj_SequenceIterator::TObj_SequenceIterator() :
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myIndex( 1 )
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{
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}
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//=======================================================================
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//function : TObj_SequenceIterator
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//purpose :
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//=======================================================================
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TObj_SequenceIterator::TObj_SequenceIterator
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(const Handle(TObj_HSequenceOfObject)& theObjects,
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const Handle(Standard_Type)& theType)
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{
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myIndex = 1;
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myType = theType;
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myObjects = theObjects;
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}
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//=======================================================================
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//function : More
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//purpose :
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//=======================================================================
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Standard_Boolean TObj_SequenceIterator::More() const
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{
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const Standard_Boolean isMore = (!myObjects.IsNull() &&
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(myIndex <= myObjects->Length() && myIndex > 0) &&
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!myObjects->Value(myIndex).IsNull());
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// check type
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if (isMore && !myType.IsNull() && !myObjects->Value(myIndex)->IsKind( myType ))
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{
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TObj_SequenceIterator* me = (TObj_SequenceIterator*) this;
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me->Next();
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return More();
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}
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return isMore;
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}
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//=======================================================================
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//function : Next
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//purpose :
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//=======================================================================
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void TObj_SequenceIterator::Next()
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{ myIndex++; }
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//=======================================================================
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//function : Value
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//purpose :
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//=======================================================================
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Handle(TObj_Object) TObj_SequenceIterator::Value() const
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{
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return myObjects->Value(myIndex);
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}
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