// Created on: 2004-11-23 // Created by: Pavel TELKOV // Copyright (c) 2004-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. // The original implementation Copyright: (C) RINA S.p.A #include #include IMPLEMENT_STANDARD_HANDLE(TObj_SequenceIterator,TObj_ObjectIterator) IMPLEMENT_STANDARD_RTTIEXT(TObj_SequenceIterator,TObj_ObjectIterator) //======================================================================= //function : TObj_SequenceIterator //purpose : //======================================================================= TObj_SequenceIterator::TObj_SequenceIterator() : myIndex( 1 ) { } //======================================================================= //function : TObj_SequenceIterator //purpose : //======================================================================= TObj_SequenceIterator::TObj_SequenceIterator (const Handle(TObj_HSequenceOfObject)& theObjects, const Handle(Standard_Type)& theType) { myIndex = 1; myType = theType; myObjects = theObjects; } //======================================================================= //function : More //purpose : //======================================================================= Standard_Boolean TObj_SequenceIterator::More() const { const Standard_Boolean isMore = (!myObjects.IsNull() && (myIndex <= myObjects->Length() && myIndex > 0) && !myObjects->Value(myIndex).IsNull()); // check type if (isMore && !myType.IsNull() && !myObjects->Value(myIndex)->IsKind( myType )) { TObj_SequenceIterator* me = (TObj_SequenceIterator*) this; me->Next(); return More(); } return isMore; } //======================================================================= //function : Next //purpose : //======================================================================= void TObj_SequenceIterator::Next() { myIndex++; } //======================================================================= //function : Value //purpose : //======================================================================= Handle(TObj_Object) TObj_SequenceIterator::Value() const { return myObjects->Value(myIndex); }