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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-03 17:56:21 +03:00
occt/tests/bugs/vis/bug23226
abv 5d1833ef09 0023793: Tests failing when launched without data files
Call to locate_data_file moved from catch statement in test scripts to ensure that missing data file is correctly reported as SKIPPED status of the test.
TODO statements with single word 'Exception' made bit more specific ("**" added).
Test bugs/caf/buc60846 removed as it is aimed to test inexistent component (Sketcher).
TODO removed in test bugs/fclasses/bug22611 -- the missing command must be added or test removed.
Test bugs/step/bug133_4 removed as duplicate of bugs/step/bug133_2.
Command vinit added in test bugs/vis/bug23226 to ensure that viewer is properly initialized before command vvbo, and relevant TODO statements removed.
Redundant FAILED patterns removed in parse.rules in groups perf and v3d as they break appropriate handling of missing data files.
Added QA command OCC22611 to improve test case bugs/fclasses/bug22611.
Modified test case buc60898 (shape was renamed) and moved to folder moddata_3 to avoid checkshape in end file.
Test case vis/bug23226 was modified using function checkcolor.
2013-03-01 14:23:17 +04:00

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puts "============"
puts "OCC23226"
puts "============"
puts ""
#######################################################################
# Extend OpenGl_Context to store map of shared GPU resources
#######################################################################
set BugNumber OCC23226
#
# This test is modified test cdl/934/C2
#
# this test performs automatical test of primitives array objects by pixel checking
# this test ALSO DUMPS two result images (the primitives on the images should have
# same contours, WIREFRAME OBJECTS ARE IN YELLOW-RED COLORS, SHADED OBJECTS ARE
# BLUE-GREEN COLORS)
set BUGNUMBER OCC22583
set status 0
set ImageName1 "occ22583-image1.png"
set ImageName2 "occ22583-image2.png"
# set window width and height, this values should correspond to a
# view window sizes to pass the test
set view_width 405
set view_height 405
# colors used for tests
# yellow
set colorY_R 1
set colorY_G 1
set colorY_B 0
# red
set colorR_R 1
set colorR_G 0
set colorR_B 0
# blue
set colorB_R 0
set colorB_G 1
set colorB_B 1
# green
set colorG_R 0
set colorG_G 1
set colorG_B 0
# limit of range where the pixels are tested (sets number of iterations)
# 30 pixels in width and in height will be enough to test all primitives
set limit_x 3
set limit_y 3
# this procedure is internal and will be removed at the end of the script
# generate points for primitive
proc generate_points {x y z r g b} {
# define top plane points
global pts01 pts02 pts03 pts04 pts05 pts06
set pts01 "v [expr "$x-5"] [expr "$y+5"] [expr "$z"] n 0 0 -1 c $r $g $b"
set pts02 "v [expr "$x "] [expr "$y+5"] [expr "$z"] n 0 0 -1 c $r $g $b"
set pts03 "v [expr "$x "] [expr "$y "] [expr "$z"] n 0 0 -1 c $r $g $b"
set pts04 "v [expr "$x+5"] [expr "$y "] [expr "$z"] n 0 0 -1 c $r $g $b"
set pts05 "v [expr "$x-5"] [expr "$y-5"] [expr "$z"] n 0 0 -1 c $r $g $b"
set pts06 "v [expr "$x "] [expr "$y-5"] [expr "$z"] n 0 0 -1 c $r $g $b"
}
# this procedure is internal and will be removed at the end of the script
# check pixels of primitive
proc check_primitive {name1 r g b args} {
global limit_x limit_y view_width view_height
# show only primitive that we interested in to test
vdonly $name1 $args
vtop
vfit
# move cursor not to select shape
vmoveto 0 0
vmoveto 0 0
# test pixels in a top left corner
set TestPassed 0
set HasPixel 0
for {set i 0} {$i < $limit_x} {incr i} {
for {set j 0} {$j < $limit_y} {incr j} {
set QATestVar [ catch { QAGetPixelColor $i $j $r $g $b } ]
if { $QATestVar == 0 } {
set HasPixel 1
}
}
}
if { $HasPixel == 1 } {
set TestPassed [expr $TestPassed + 1]
} else {
set TestPassed 0
}
# test pixels in bottom left corner
set HasPixel 1
for {set i 0} {$i < $limit_x} {incr i} {
for {set j 0} {$j < $limit_y} {incr j} {
set QATestVar [ catch { QAGetPixelColor $i [expr $view_height-$j] $r $g $b } ]
if { $QATestVar == 0 } {
set HasPixel 1
}
}
}
if { $HasPixel == 1 } {
set TestPassed [expr $TestPassed + 1]
} else {
set TestPassed 0
}
# test pixels in center right corner
set HasPixel 1
for {set i 0} {$i < $limit_x} {incr i} {
for {set j 0} {$j < $limit_y} {incr j} {
set QATestVar [ catch { QAGetPixelColor [expr ($view_width-$limit_y) + $i] [expr ($view_height-$limit_y)/2 + $j] $r $g $b } ]
if { $QATestVar == 0 } {
set HasPixel 1
}
}
}
if { $HasPixel == 1 } {
set TestPassed [expr $TestPassed + 1]
} else {
set TestPassed 0
}
# test pixels in center left corner (shouldn't be anything)
set HasPixel 0
for {set i 0} {$i < $limit_x} {incr i} {
for {set j 0} {$j < $limit_y} {incr j} {
set QATestVar [ catch { QAGetPixelColor [expr $view_width/4 + $i] [expr ($view_height-$limit_y)/2 + $j] $r $g $b } ]
if { $QATestVar == 0 } {
set HasPixel 1
}
}
}
if { $HasPixel == 1 } {
set TestPassed 0
} else {
set TestPassed [expr $TestPassed + 1]
}
# show all primitives
vdisplayall
vtop
vfit
# return a result
if { ${TestPassed} == 4 } {
return 1
} else {
return 0
}
}
# ### THIS IS THE HEAD LOOP OF THE TEST ####################
# During this test primitives are created and displayed
# with commands vdrawparray, and verified for consistency
# with check_primitive procedure. In spite of the fact that there
# a lot of code below, it's similar and divided on the similar
# blocks of code.
# The iteration loop is intended to check primitives with
# "vertex buffer objects" turned off (vbo_enable = 0) and
# turned on (vbo_enable = 1)
for {set vbo_enable 0} {$vbo_enable < 2} {incr vbo_enable} {
vinit
if { $vbo_enable == 0 } {
vvbo 0
puts "TEST WITH VBO is OFF"
}
if { $vbo_enable == 1 } {
vvbo 1
puts "TEST WITH VBO is ON"
}
## vinit
veraseall
vclear
# this points are only to simplify visiual check of dumped image
vpoint point1 65 0 0
vpoint point2 -145 0 0
# ****************************** Graphic3d_ArrayOfPoints ****************************** #
puts "Graphic3d_ArrayOfPoints: TEST"
#
# 1: verticies
#
generate_points 60 0 0 $colorY_R $colorY_G $colorY_B
eval vdrawparray pt01 points $vbo_enable $pts01 $pts02 $pts03 $pts04 $pts05 $pts06
# ****************************** Graphic3d_ArrayOfSegments ****************************** #
puts "Graphic3d_ArrayOfSegments: TEST"
#
# 1: verticies
#
generate_points 50 0 0 $colorY_R $colorY_G $colorY_B
eval vdrawparray seg01 segments $vbo_enable $pts02 $pts01 $pts01 $pts03 $pts03 $pts05 $pts05 $pts06 $pts06 $pts04 $pts04 $pts02
#
# 2: edges
#
generate_points 40 0 0 $colorR_R $colorR_G $colorR_B
eval vdrawparray seg02 segments $vbo_enable $pts01 $pts02 $pts03 $pts04 $pts05 $pts06 e 1 e 2 e 2 e 4 e 4 e 6 e 6 e 5 e 5 e 3 e 3 e 1
# ****************************** Graphic3d_ArrayOfPolylines ****************************** #
puts "Graphic3d_ArrayOfPolylines: TEST"
#
# 1: verticies
#
generate_points 30 0 0 $colorY_R $colorY_G $colorY_B
eval vdrawparray pline01 polylines $vbo_enable $pts02 $pts01 $pts03 $pts05 $pts06 $pts04 $pts02
#
# 2: edges
#
generate_points 20 0 0 $colorR_R $colorR_G $colorR_B
eval vdrawparray pline02 polylines $vbo_enable $pts01 $pts02 $pts03 $pts04 $pts05 $pts06 e 2 e 4 e 6 e 5 e 3 e 1 e 2
#
# 3: bounds
#
generate_points 10 0 0 $colorY_R $colorY_G $colorY_B
eval vdrawparray pline03 polylines $vbo_enable ( b 3 ( $pts02 $pts01 $pts03 )), ( b 4 ( $pts03 $pts05 $pts06 $pts04 )), ( b 2 ( $pts04 $pts02 ))
#
# 4: verticies, bounds and edges
#
generate_points 0 0 0 $colorR_R $colorR_G $colorR_B
eval vdrawparray pline04 polylines $vbo_enable $pts01 $pts02 $pts03 $pts04 $pts05 $pts06 ( b 4 ( e 2 e 1 e 3 e 5 )), ( b 4 ( e 5 e 6 e 4 e 2 ))
# ****************************** Graphic3d_ArrayOfTriangles ****************************** #
puts "Graphic3d_ArrayOfTriangles: TEST"
#
# 1: verticies
#
generate_points -10 0 0 $colorB_R $colorB_G $colorB_B
eval vdrawparray t01 triangles $vbo_enable ( $pts03 $pts02 $pts01 ) , ( $pts03 $pts04 $pts02 ) , ( $pts04 $pts03 $pts06 ) , ( $pts06 $pts03 $pts05 )
#
# 2: by edges
#
generate_points -20 0 0 $colorG_R $colorG_G $colorG_B
eval vdrawparray t02 triangles $vbo_enable $pts01 $pts02 $pts03 $pts04 $pts05 $pts06 e 6 e 3 e 5 e 6 e 4 e 3 e 1 e 3 e 2 e 2 e 3 e 4
# ****************************** Graphic3d_ArrayOfTriangleFans ****************************** #
puts "Graphic3d_ArrayOfTriangleFans: TEST"
#
# 1: verticies
#
generate_points -30 0 0 $colorB_R $colorB_G $colorB_B
eval vdrawparray tfan01 trianglefans $vbo_enable ( $pts02 $pts01 $pts03 $pts04 )
eval vdrawparray tfan02 trianglefans $vbo_enable ( $pts03 $pts05 $pts06 $pts04 )
#
# 2: bounds and verticies
#
generate_points -40 0 0 $colorG_R $colorG_G $colorG_B
eval vdrawparray tfan03 trianglefans $vbo_enable ( b 4 ( $pts02 $pts01 $pts03 $pts04 )), ( b 4 ( $pts03 $pts05 $pts06 $pts04 ))
# ****************************** Graphic3d_ArrayOfTriangleStrips ****************************** #
puts "Graphic3d_ArrayOfTriangleStrips: TEST"
#
# 1: verticies
#
generate_points -50 0 0 $colorB_R $colorB_G $colorB_B
eval vdrawparray tstrip01 trianglestrips $vbo_enable ( $pts06 $pts04 $pts03 $pts02 $pts01 )
eval vdrawparray tstrip02 trianglestrips $vbo_enable ( $pts03 $pts05 $pts06 )
#
# 2: bounds and verticies
#
generate_points -60 0 0 $colorG_R $colorG_G $colorG_B
eval vdrawparray tstrip03 trianglestrips $vbo_enable ( b 5 ( $pts06 $pts04 $pts03 $pts02 $pts01 )) , ( b 3 ( $pts03 $pts05 $pts06 ))
# ****************************** Graphic3d_ArrayOfQuadrangles ****************************** #
puts "Graphic3d_ArrayOfQuadrangles: TEST"
#
# 1: verticies
#
generate_points -70 0 0 $colorB_R $colorB_G $colorB_B
eval vdrawparray q01 quads $vbo_enable ( $pts01 $pts03 $pts04 $pts02 )
eval vdrawparray q02 quads $vbo_enable ( $pts03 $pts05 $pts06 $pts04 )
#
# 2: verticies and edges
#
generate_points -80 0 0 $colorG_R $colorG_G $colorG_B
eval vdrawparray q03 quads $vbo_enable $pts01 $pts02 $pts03 $pts04 $pts05 $pts06 e 1 e 3 e 4 e 2 e 3 e 5 e 6 e 4
# ****************************** Graphic3d_ArrayOfQuadrangleStrips ****************************** #
puts "Graphic3d_ArrayOfQuadrangleStrips: TEST"
#
# 1: verticies
#
generate_points -90 0 0 $colorB_R $colorB_G $colorB_B
eval vdrawparray qstrips01 quadstrips $vbo_enable ( $pts02 $pts01 $pts04 $pts03 $pts06 $pts05 )
#
# 2: verticies and edges
#
generate_points -100 0 0 $colorG_R $colorG_G $colorG_B
eval vdrawparray qstrips02 quadstrips $vbo_enable ( b 4 ( $pts02 $pts01 $pts04 $pts03 )) , ( b 4 ( $pts04 $pts03 $pts06 $pts05 ))
# ****************************** Graphic3d_ArrayOfPolygons ****************************** #
puts "Graphic3d_ArrayOfPolygons: TEST"
#
# 1: verticies
#
generate_points -110 0 0 $colorB_R $colorB_G $colorB_B
eval vdrawparray poly01 polygons $vbo_enable ( $pts04 $pts02 $pts01 $pts03 $pts05 $pts06 )
#
# 2: verticies and bounds
#
generate_points -120 0 0 $colorG_R $colorG_G $colorG_B
eval vdrawparray poly02 polygons $vbo_enable ( b 5 ( $pts04 $pts02 $pts01 $pts03 $pts06 )) , ( b 3 ( $pts06 $pts03 $pts05 ))
#
# 3: verticies and edges
#
generate_points -130 0 0 $colorB_R $colorB_G $colorB_B
eval vdrawparray poly03 polygons $vbo_enable $pts01 $pts02 $pts03 $pts04 $pts05 $pts06 e 4 e 2 e 1 e 3 e 5 e 6
#
# 4: vertices, bounds and edges
#
generate_points -140 0 0 $colorG_R $colorG_G $colorG_B
eval vdrawparray poly04 polygons $vbo_enable $pts01 $pts02 $pts03 $pts04 $pts05 $pts06 ( b 5 ( e 4 e 2 e 1 e 3 e 6 )), ( b 3 ( e 6 e 3 e 5 ))
vtop
vfit
# dump resulted image
if { $vbo_enable == 0 } { vfeedback; vdump $ImageName1 }
if { $vbo_enable == 1 } { vfeedback; vdump $ImageName2 }
}
# delete internal procedures
rename generate_points ""
rename check_primitive ""
checkcolor 200 200 $colorG_R $colorG_G $colorG_B
checkcolor 220 200 $colorB_R $colorB_G $colorB_B
if { $stat == 1 } {
puts "BUG OK ${BUGNUMBER}"
} else {
puts "BUG FAULTY ${BUGNUMBER}"
}
set only_screen 1