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Call to locate_data_file moved from catch statement in test scripts to ensure that missing data file is correctly reported as SKIPPED status of the test. TODO statements with single word 'Exception' made bit more specific ("**" added). Test bugs/caf/buc60846 removed as it is aimed to test inexistent component (Sketcher). TODO removed in test bugs/fclasses/bug22611 -- the missing command must be added or test removed. Test bugs/step/bug133_4 removed as duplicate of bugs/step/bug133_2. Command vinit added in test bugs/vis/bug23226 to ensure that viewer is properly initialized before command vvbo, and relevant TODO statements removed. Redundant FAILED patterns removed in parse.rules in groups perf and v3d as they break appropriate handling of missing data files. Added QA command OCC22611 to improve test case bugs/fclasses/bug22611. Modified test case buc60898 (shape was renamed) and moved to folder moddata_3 to avoid checkshape in end file. Test case vis/bug23226 was modified using function checkcolor.
Open CASCADE Technology source repository ----------------------------------------- This directory contains sources of Open CASCADE Technology (OCCT), a collection of C++ libraries providing services for 3D surface and solid modeling, CAD data exchange, and visualization. OCCT can be best applied in development of software dealing with 3D modeling (CAD), manufacturing / measuring (CAM) or numerical simulation (CAE). The OCCT code is subject to the Open CASCADE Technology Public License Version 6.5 (the "License"). You may not use the content of the relevant files except in compliance with the License. Please see the LICENSE file or obtain a copy of the License at http://www.opencascade.org and read it completely before using this software. In order to build OCCT libraries from these sources for use in your program, you need to: 1. Download, build, and install the required third-party libraries. Follow the instructions provided in the documents titled "Building 3rd party products for OCCT" on http://dev.opencascade.org/?q=home/resources for installation and building. 2. Install and configure WOK development environment. See http://dev.opencascade.org/?q=home/resources for the latest build of the WOK and instructions of configuring it. 3. Use WOK to generate build scripts or project files for your compiler, then build the libraries. Note that you may use also the pre-processed source packages that include makefiles and projects, or binary packages, available for official releases of OCCT at http://www.opencascade.org. In this case however you will not be able to re-generate derived files after changing the CDL files (requires WOK). The current version of OCCT can be consulted in the file src/Standard/Standard_Version.hxx For more information regarding OCCT code development please consult the official OCCT Collaborative Development Portal: http://dev.opencascade.org
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