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100 lines
2.7 KiB
C++
Executable File
100 lines
2.7 KiB
C++
Executable File
// Created on: 2006-05-25
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2006-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef VrmlData_Texture_HeaderFile
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#define VrmlData_Texture_HeaderFile
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#include <VrmlData_Node.hxx>
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/**
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* Implementation of the Texture node
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*/
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class VrmlData_Texture : public VrmlData_Node
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Empty constructor
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*/
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inline VrmlData_Texture ()
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: myRepeatS (Standard_False),
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myRepeatT (Standard_False)
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{}
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/**
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* Constructor
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*/
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inline VrmlData_Texture (const VrmlData_Scene& theScene,
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const char * theName,
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const Standard_Boolean theRepeatS = Standard_False,
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const Standard_Boolean theRepeatT = Standard_False)
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: VrmlData_Node (theScene, theName),
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myRepeatS (theRepeatS),
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myRepeatT (theRepeatT)
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{}
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/**
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* Query the RepeatS value
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*/
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inline Standard_Boolean
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RepeatS () const { return myRepeatS; }
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/**
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* Query the RepeatT value
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*/
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inline Standard_Boolean
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RepeatT () const { return myRepeatT; }
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/**
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* Set the RepeatS flag
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*/
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inline void SetRepeatS (const Standard_Boolean theFlag)
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{ myRepeatS = theFlag; }
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/**
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* Set the RepeatT flag
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*/
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inline void SetRepeatT (const Standard_Boolean theFlag)
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{ myRepeatT = theFlag; }
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protected:
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// ---------- PROTECTED METHODS ----------
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private:
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// ---------- PRIVATE FIELDS ----------
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Standard_Boolean myRepeatS;
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Standard_Boolean myRepeatT;
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public:
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// Declaration of CASCADE RTTI
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DEFINE_STANDARD_RTTI (VrmlData_Texture)
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};
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// Definition of HANDLE object using Standard_DefineHandle.hxx
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DEFINE_STANDARD_HANDLE (VrmlData_Texture, VrmlData_Node)
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#endif
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