// Created on: 2006-05-25 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef VrmlData_Texture_HeaderFile #define VrmlData_Texture_HeaderFile #include /** * Implementation of the Texture node */ class VrmlData_Texture : public VrmlData_Node { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_Texture () : myRepeatS (Standard_False), myRepeatT (Standard_False) {} /** * Constructor */ inline VrmlData_Texture (const VrmlData_Scene& theScene, const char * theName, const Standard_Boolean theRepeatS = Standard_False, const Standard_Boolean theRepeatT = Standard_False) : VrmlData_Node (theScene, theName), myRepeatS (theRepeatS), myRepeatT (theRepeatT) {} /** * Query the RepeatS value */ inline Standard_Boolean RepeatS () const { return myRepeatS; } /** * Query the RepeatT value */ inline Standard_Boolean RepeatT () const { return myRepeatT; } /** * Set the RepeatS flag */ inline void SetRepeatS (const Standard_Boolean theFlag) { myRepeatS = theFlag; } /** * Set the RepeatT flag */ inline void SetRepeatT (const Standard_Boolean theFlag) { myRepeatT = theFlag; } protected: // ---------- PROTECTED METHODS ---------- private: // ---------- PRIVATE FIELDS ---------- Standard_Boolean myRepeatS; Standard_Boolean myRepeatT; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_Texture) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_Texture, VrmlData_Node) #endif