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occt/src/Graphic3d/Graphic3d_Texture1Dsegment.cxx
kgv bf75be9867 0023544: Texture management in TKOpenGl should be redesigned
Structures Graphic3d_CView, Graphic3d_CStructure, Graphic3d_CGroup become classes and their definitions moved from InterfaceGraphic to Graphic3d.
Introduced new class OpenGl_Texture as replacement for OpenGl_ResourceTexture class and static functions in OpenGl_TextureBox.
Graphic3d_TextureRoot now no more communicate within Graphic3d_GraphicalDriver.
Instead class returns image through GetImage() method.
OpenGl_AspectFace - avoid possible NULL-dereference
OpenGl_Texture::Init() - check gluBuild2DMipmaps() return value
OpenGl_Texture - check GL_BGRA_EXT for compatibility
OpenGl_Texture - scale NPOT image when required
Added more description to Graphic3d_TextureRoot class
OpenGl_Texture - added missing break statement for ImgBGR32 case
OpenGl_Workspace::setTextureParams() - fixed local variable aFilterMin overrides visibility of early declared variable
OpenGl_Workspace::DisableTexture() - reset texture matrix
FTGL do not reset texture matrix and corrupt text could be rendered if custom texture has not identity texture matrix.
2012-12-07 13:58:30 +04:00

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4.4 KiB
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Executable File

// Created on: 1997-07-28
// Created by: Pierre CHALAMET
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <Graphic3d_Texture1Dsegment.ixx>
#include <Graphic3d_TypeOfTextureMode.hxx>
#include <Graphic3d_TextureParams.hxx>
// =======================================================================
// function : Graphic3d_Texture1Dsegment
// purpose :
// =======================================================================
Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const TCollection_AsciiString& theFileName)
: Graphic3d_Texture1D (theFileName, Graphic3d_TOT_1D),
myX1 (0.0f),
myY1 (0.0f),
myZ1 (0.0f),
myX2 (0.0f),
myY2 (0.0f),
myZ2 (0.0f)
{
myParams->SetRepeat (Standard_True);
myParams->SetGenMode (Graphic3d_TOTM_OBJECT,
Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f),
Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
}
// =======================================================================
// function : Graphic3d_Texture1Dsegment
// purpose :
// =======================================================================
Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const Graphic3d_NameOfTexture1D theNOT)
: Graphic3d_Texture1D (theNOT, Graphic3d_TOT_1D),
myX1 (0.0f),
myY1 (0.0f),
myZ1 (0.0f),
myX2 (0.0f),
myY2 (0.0f),
myZ2 (0.0f)
{
myParams->SetRepeat (Standard_True);
myParams->SetGenMode (Graphic3d_TOTM_OBJECT,
Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f),
Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
}
// =======================================================================
// function : SetSegment
// purpose :
// =======================================================================
void Graphic3d_Texture1Dsegment::SetSegment (const Standard_ShortReal X1,
const Standard_ShortReal Y1,
const Standard_ShortReal Z1,
const Standard_ShortReal X2,
const Standard_ShortReal Y2,
const Standard_ShortReal Z2)
{
myX1 = X1;
myY1 = Y1;
myZ1 = Z1;
myX2 = X2;
myY2 = Y2;
myZ2 = Z2;
Graphic3d_Vec4 aPlaneX (X2 - X1, Y2 - Y1, Z2 - Z1, 0.0f);
Standard_ShortReal aSqNorm = aPlaneX.x() * aPlaneX.x()
+ aPlaneX.y() * aPlaneX.y()
+ aPlaneX.z() * aPlaneX.z();
aPlaneX.x() /= aSqNorm;
aPlaneX.y() /= aSqNorm;
aPlaneX.z() /= aSqNorm;
aPlaneX.w() = -aPlaneX.x() * X1
-aPlaneX.y() * Y1
-aPlaneX.z() * Z1;
myParams->SetGenMode (Graphic3d_TOTM_OBJECT,
aPlaneX,
Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
}
// =======================================================================
// function : Segment
// purpose :
// =======================================================================
void Graphic3d_Texture1Dsegment::Segment (Standard_ShortReal& X1,
Standard_ShortReal& Y1,
Standard_ShortReal& Z1,
Standard_ShortReal& X2,
Standard_ShortReal& Y2,
Standard_ShortReal& Z2) const
{
X1 = myX1;
Y1 = myY1;
Z1 = myZ1;
X2 = myX2;
Y2 = myY2;
Z2 = myZ2;
}