// Created on: 1997-07-28 // Created by: Pierre CHALAMET // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include #include #include // ======================================================================= // function : Graphic3d_Texture1Dsegment // purpose : // ======================================================================= Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const TCollection_AsciiString& theFileName) : Graphic3d_Texture1D (theFileName, Graphic3d_TOT_1D), myX1 (0.0f), myY1 (0.0f), myZ1 (0.0f), myX2 (0.0f), myY2 (0.0f), myZ2 (0.0f) { myParams->SetRepeat (Standard_True); myParams->SetGenMode (Graphic3d_TOTM_OBJECT, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f), Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); } // ======================================================================= // function : Graphic3d_Texture1Dsegment // purpose : // ======================================================================= Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const Graphic3d_NameOfTexture1D theNOT) : Graphic3d_Texture1D (theNOT, Graphic3d_TOT_1D), myX1 (0.0f), myY1 (0.0f), myZ1 (0.0f), myX2 (0.0f), myY2 (0.0f), myZ2 (0.0f) { myParams->SetRepeat (Standard_True); myParams->SetGenMode (Graphic3d_TOTM_OBJECT, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f), Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); } // ======================================================================= // function : SetSegment // purpose : // ======================================================================= void Graphic3d_Texture1Dsegment::SetSegment (const Standard_ShortReal X1, const Standard_ShortReal Y1, const Standard_ShortReal Z1, const Standard_ShortReal X2, const Standard_ShortReal Y2, const Standard_ShortReal Z2) { myX1 = X1; myY1 = Y1; myZ1 = Z1; myX2 = X2; myY2 = Y2; myZ2 = Z2; Graphic3d_Vec4 aPlaneX (X2 - X1, Y2 - Y1, Z2 - Z1, 0.0f); Standard_ShortReal aSqNorm = aPlaneX.x() * aPlaneX.x() + aPlaneX.y() * aPlaneX.y() + aPlaneX.z() * aPlaneX.z(); aPlaneX.x() /= aSqNorm; aPlaneX.y() /= aSqNorm; aPlaneX.z() /= aSqNorm; aPlaneX.w() = -aPlaneX.x() * X1 -aPlaneX.y() * Y1 -aPlaneX.z() * Z1; myParams->SetGenMode (Graphic3d_TOTM_OBJECT, aPlaneX, Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); } // ======================================================================= // function : Segment // purpose : // ======================================================================= void Graphic3d_Texture1Dsegment::Segment (Standard_ShortReal& X1, Standard_ShortReal& Y1, Standard_ShortReal& Z1, Standard_ShortReal& X2, Standard_ShortReal& Y2, Standard_ShortReal& Z2) const { X1 = myX1; Y1 = myY1; Z1 = myZ1; X2 = myX2; Y2 = myY2; Z2 = myZ2; }