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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-03 17:56:21 +03:00
emv 4f7d41eac3 0029604: Uniform mechanism providing History of shape's modifications for OCCT algorithms in DRAW
Implementation of the mechanism for unification of the history commands for all OCCT algorithms.
The following Draw commands should be used to track the history of shapes modifications of any operation:
- modified - to find the shapes modified from the given shape in the given history.
- generated - to find the shapes generated from the given shape in the given history.
- isdeleted - to check if the given shape has been deleted during operation.

The mechanism allows fast & easy enabling of the DRAW history support for the algorithms supporting the history on the API level (i.e. the algorithm should have the methods Modified(), Generated() and IsDeleted()).
To enable the draw history support it is necessary to store the history of the algorithm into the session. For instance:

TopTools_ListOfShape Objects = ...; // Objects
TopTools_ListOfShape Tools = ...; // Tools

BRepAlgoAPI_Cut aCut(Objects, Tools); // Boolean cut operation

BRepTest_Objects::SetHistory(Objects, aCut); // Store the history for the Objects (overwrites the history in the session)
BRepTest_Objects::AddHistory(Tools, aCut);   // Add the history for the Tools

To get the stored history in draw the command "savehistory" should be used. It saves the history kept in session into a Drawable object with the given name:

# perform cut
bcut r s1 s2

# save history of cut
savehistory cut_history

explode s1 f
modified m cut_history s1_1

The Draw History commands of the following algorithms have been removed:
- Boolean Operations;
- Defeaturing;
- Unify same domain;
- Sweep;
- Thrusections;

All these algorithms have been switched to support the new Draw history mechanism.

The Fillet and Blend algorithms have been also enabled to support history commands.
2018-04-12 13:30:56 +03:00

Open CASCADE Technology
=======================

This directory contains sources of Open CASCADE Technology (OCCT), a software
development platform providing services for 3D surface and solid modeling, CAD 
data exchange, and visualization. Most of OCCT functionality is available in 
the form of C++ libraries. OCCT can be best applied in development of software 
dealing with 3D modeling (CAD), manufacturing / measuring (CAM) or numerical 
simulation (CAE).

License
-------

Open CASCADE Technology is free software; you can redistribute it and / or 
modify it under the terms of the GNU Lesser General Public version 2.1 as 
published by the Free Software Foundation, with special exception defined in 
the file OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included
in OCCT distribution for complete text of the license.

Alternatively, Open CASCADE Technology may be used under the terms of Open 
CASCADE commercial license or contractual agreement.

Note that Open CASCADE Technology is provided on an "AS IS" basis, WITHOUT 
WARRANTY OF ANY KIND. The entire risk related to any use of the OCCT code and 
materials is on you. See the license text for formal disclaimer.

Packaging
---------

You can receive certified version of OCCT code in different packages.

- Snapshot of Git repository: contains C++ header and source files of OCCT,
  documentation sources, build scripts, and CMake project files.

- Complete source archive: contains all sources of OCCT, generated HTML and PDF
  documentation, and ready-to-use projects for building on all officially 
  supported platforms.

- Binary package (platform-specific): in addition to complete source archive, 
  it includes binaries of OCCT and third-party libraries built on one platform. 
  This package allows using OCCT immediately after installation.

Certified versions of OCCT can be downloaded from http://www.opencascade.com

You can also find OCCT pre-installed on your system, or install it from 
packages provided by a third party. Note that packaging and functionality
of such versions can be different from certified releases. Please consult 
documentation accompanying your version for details.

Documentation
-------------

Open file doc/html/index.html to browse HTML documentation.

If HTML documentation is not available in your package, you can:

- Generate it from sources. 

  You need to have Tcl and Doxygen 1.8.4 (or above) installed on your system.
  and accessible in your environment (check environment variable PATH).
  Use batch file *gendoc.bat* on Windows or Bash script *gendoc* on Linux
  or OS X to (re)generate documentation.

- Read documentation in source plain text (MarkDown) format found in 
  subfolder *dox*

See *dox/dev_guides/documentation/documentation.md* for details.

Building
--------

In most cases you need to rebuild OCCT on your platform (OS, compiler) before
using it in your project, to ensure binary compatibility.

Consult the file *dox/dev_guides/building/building.md* for instructions on
building OCCT from sources on supported platforms.

Version
-------

The current version of OCCT can be consulted in the file
*src/Standard/Standard_Version.hxx*

Development
-----------

For information regarding OCCT code development please consult the official 
OCCT Collaborative Development Portal:
http://dev.opencascade.org
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