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115 lines
2.3 KiB
C++
Executable File
115 lines
2.3 KiB
C++
Executable File
#ifndef APPLICATION_H
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#define APPLICATION_H
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#include <qmainwindow.h>
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#include <AIS_Shape.hxx>
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#include <Voxel_Prs.hxx>
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#include <Voxel_BoolDS.hxx>
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#include <Voxel_ColorDS.hxx>
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#include "Viewer.h"
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class Application: public QMainWindow
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{
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Q_OBJECT
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public:
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Application();
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~Application();
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protected:
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void closeEvent( QCloseEvent* );
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private slots:
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void box();
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void cylinder();
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void torus();
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void sphere();
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void choose();
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void load( const QString & );
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void load( const TopoDS_Shape & );
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void save();
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void open();
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void testBoolDS();
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void testColorDS();
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void testFloatDS();
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void testOctBoolDS();
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void testROctBoolDS();
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void testFuseBoolDS();
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void testFuseColorDS();
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void testFuseFloatDS();
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void testCutBoolDS();
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void testCutColorDS();
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void testCutFloatDS();
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void convert2bool();
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void convert2color();
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void convert(const int );
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void setNbX();
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void setNbY();
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void setNbZ();
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void setScanSide();
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void setVolumicBoolValue();
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void setVolumicColorValue();
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void setQuadrangleSize();
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void setPointSize();
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void setColorMinValue();
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void setColorMaxValue();
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void setUsageOfGLlists();
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void setDisplayedXMin();
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void setDisplayedXMax();
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void setDisplayedYMin();
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void setDisplayedYMax();
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void setDisplayedZMin();
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void setDisplayedZMax();
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void displayPoints();
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void displayNearestPoints();
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void displayBoxes();
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void displayNearestBoxes();
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void displayColorScale();
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void displayWaves();
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void displayCut();
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void displayCollisions();
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void about();
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private:
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void display(Voxel_VoxelDisplayMode );
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void initPrs();
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Viewer* myViewer;
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Handle(AIS_Shape) myShape;
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Handle(Voxel_Prs) myVoxels;
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Voxel_BoolDS* myBoolVoxels;
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Voxel_ColorDS* myColorVoxels;
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int myNbX;
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int myNbY;
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int myNbZ;
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unsigned char myScanSide;
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bool myVolumicBoolValue;
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unsigned char myVolumicColorValue;
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int myQuadrangleSize;
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int myPointSize;
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unsigned char myColorMinValue;
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unsigned char myColorMaxValue;
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double myDisplayedXMin;
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double myDisplayedXMax;
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double myDisplayedYMin;
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double myDisplayedYMax;
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double myDisplayedZMin;
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double myDisplayedZMax;
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};
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#endif // APPLICATION_H
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