#ifndef APPLICATION_H #define APPLICATION_H #include #include #include #include #include #include "Viewer.h" class Application: public QMainWindow { Q_OBJECT public: Application(); ~Application(); protected: void closeEvent( QCloseEvent* ); private slots: void box(); void cylinder(); void torus(); void sphere(); void choose(); void load( const QString & ); void load( const TopoDS_Shape & ); void save(); void open(); void testBoolDS(); void testColorDS(); void testFloatDS(); void testOctBoolDS(); void testROctBoolDS(); void testFuseBoolDS(); void testFuseColorDS(); void testFuseFloatDS(); void testCutBoolDS(); void testCutColorDS(); void testCutFloatDS(); void convert2bool(); void convert2color(); void convert(const int ); void setNbX(); void setNbY(); void setNbZ(); void setScanSide(); void setVolumicBoolValue(); void setVolumicColorValue(); void setQuadrangleSize(); void setPointSize(); void setColorMinValue(); void setColorMaxValue(); void setUsageOfGLlists(); void setDisplayedXMin(); void setDisplayedXMax(); void setDisplayedYMin(); void setDisplayedYMax(); void setDisplayedZMin(); void setDisplayedZMax(); void displayPoints(); void displayNearestPoints(); void displayBoxes(); void displayNearestBoxes(); void displayColorScale(); void displayWaves(); void displayCut(); void displayCollisions(); void about(); private: void display(Voxel_VoxelDisplayMode ); void initPrs(); Viewer* myViewer; Handle(AIS_Shape) myShape; Handle(Voxel_Prs) myVoxels; Voxel_BoolDS* myBoolVoxels; Voxel_ColorDS* myColorVoxels; int myNbX; int myNbY; int myNbZ; unsigned char myScanSide; bool myVolumicBoolValue; unsigned char myVolumicColorValue; int myQuadrangleSize; int myPointSize; unsigned char myColorMinValue; unsigned char myColorMaxValue; double myDisplayedXMin; double myDisplayedXMax; double myDisplayedYMin; double myDisplayedYMax; double myDisplayedZMin; double myDisplayedZMax; }; #endif // APPLICATION_H