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occt/src/Vrml/Vrml_Separator.cdl
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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-- Created on: 1997-03-27
-- Created by: Alexander BRIVIN and Dmitry TARASOV
-- Copyright (c) 1997-1999 Matra Datavision
-- Copyright (c) 1999-2012 OPEN CASCADE SAS
--
-- The content of this file is subject to the Open CASCADE Technology Public
-- License Version 6.5 (the "License"). You may not use the content of this file
-- except in compliance with the License. Please obtain a copy of the License
-- at http://www.opencascade.org and read it completely before using this file.
--
-- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
-- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
--
-- The Original Code and all software distributed under the License is
-- distributed on an "AS IS" basis, without warranty of any kind, and the
-- Initial Developer hereby disclaims all such warranties, including without
-- limitation, any warranties of merchantability, fitness for a particular
-- purpose or non-infringement. Please see the License for the specific terms
-- and conditions governing the rights and limitations under the License.
class Separator from Vrml
---Purpose: defines a Separator node of VRML specifying group properties.
-- This group node performs a push (save) of the traversal state before traversing its children
-- and a pop (restore) after traversing them. This isolates the separator's children from the
-- rest of the scene graph. A separator can include lights, cameras, coordinates, normals,
-- bindings, and all other properties.
-- Separators can also perform render culling. Render culling skips over traversal of the
-- separator's children if they are not going to be rendered, based on the comparison of the
-- separator's bounding box with the current view volume. Culling is controlled by the
-- renderCulling field. These are set to AUTO by default, allowing the implementation to
-- decide whether or not to cull.
uses
SeparatorRenderCulling from Vrml
is
Create ( aRenderCulling : SeparatorRenderCulling from Vrml )
returns Separator from Vrml;
Create returns Separator from Vrml;
SetRenderCulling ( me: in out; aRenderCulling : SeparatorRenderCulling from Vrml );
RenderCulling ( me ) returns SeparatorRenderCulling from Vrml;
Print ( me : in out; anOStream: in out OStream from Standard)
returns OStream from Standard;
---C++: return &
fields
myRenderCulling : SeparatorRenderCulling from Vrml;
myFlagPrint : Boolean from Standard;
end Separator;