-- Created on: 1997-03-27 -- Created by: Alexander BRIVIN and Dmitry TARASOV -- Copyright (c) 1997-1999 Matra Datavision -- Copyright (c) 1999-2012 OPEN CASCADE SAS -- -- The content of this file is subject to the Open CASCADE Technology Public -- License Version 6.5 (the "License"). You may not use the content of this file -- except in compliance with the License. Please obtain a copy of the License -- at http://www.opencascade.org and read it completely before using this file. -- -- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its -- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. -- -- The Original Code and all software distributed under the License is -- distributed on an "AS IS" basis, without warranty of any kind, and the -- Initial Developer hereby disclaims all such warranties, including without -- limitation, any warranties of merchantability, fitness for a particular -- purpose or non-infringement. Please see the License for the specific terms -- and conditions governing the rights and limitations under the License. class Separator from Vrml ---Purpose: defines a Separator node of VRML specifying group properties. -- This group node performs a push (save) of the traversal state before traversing its children -- and a pop (restore) after traversing them. This isolates the separator's children from the -- rest of the scene graph. A separator can include lights, cameras, coordinates, normals, -- bindings, and all other properties. -- Separators can also perform render culling. Render culling skips over traversal of the -- separator's children if they are not going to be rendered, based on the comparison of the -- separator's bounding box with the current view volume. Culling is controlled by the -- renderCulling field. These are set to AUTO by default, allowing the implementation to -- decide whether or not to cull. uses SeparatorRenderCulling from Vrml is Create ( aRenderCulling : SeparatorRenderCulling from Vrml ) returns Separator from Vrml; Create returns Separator from Vrml; SetRenderCulling ( me: in out; aRenderCulling : SeparatorRenderCulling from Vrml ); RenderCulling ( me ) returns SeparatorRenderCulling from Vrml; Print ( me : in out; anOStream: in out OStream from Standard) returns OStream from Standard; ---C++: return & fields myRenderCulling : SeparatorRenderCulling from Vrml; myFlagPrint : Boolean from Standard; end Separator;