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occt/src/ShapeUpgrade/ShapeUpgrade_ShapeConvertToBezier.lxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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// Created on: 1999-06-22
// Created by: data exchange team
// Copyright (c) 1999-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
//=======================================================================
//function : Set2dConversion
//purpose :
//=======================================================================
inline void ShapeUpgrade_ShapeConvertToBezier::Set2dConversion(const Standard_Boolean mode)
{
my2dMode = mode;
}
//=======================================================================
//function : Get2dConversion
//purpose :
//=======================================================================
inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get2dConversion() const
{
return my2dMode;
}
//=======================================================================
//function : Set3dConversion
//purpose :
//=======================================================================
inline void ShapeUpgrade_ShapeConvertToBezier::Set3dConversion(const Standard_Boolean mode)
{
my3dMode = mode;
}
//=======================================================================
//function : Get3dConversion
//purpose :
//=======================================================================
inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get3dConversion() const
{
return my3dMode;
}
//=======================================================================
//function : SetSurfaceConversion
//purpose :
//=======================================================================
inline void ShapeUpgrade_ShapeConvertToBezier::SetSurfaceConversion(const Standard_Boolean mode)
{
mySurfaceMode = mode;
}
//=======================================================================
//function : GetSurfaceConversion
//purpose :
//=======================================================================
inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetSurfaceConversion() const
{
return mySurfaceMode;
}
//=======================================================================
//function : Set3dLineConversion
//purpose :
//=======================================================================
inline void ShapeUpgrade_ShapeConvertToBezier::Set3dLineConversion(const Standard_Boolean mode)
{
my3dLineMode = mode;
}
//=======================================================================
//function : Get3dLineConversion
//purpose :
//=======================================================================
inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get3dLineConversion() const
{
return my3dLineMode;
}
//=======================================================================
//function : Set3dCircleConversion
//purpose :
//=======================================================================
inline void ShapeUpgrade_ShapeConvertToBezier::Set3dCircleConversion(const Standard_Boolean mode)
{
my3dCircleMode = mode;
}
//=======================================================================
//function : Get3dCircleConversion
//purpose :
//=======================================================================
inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get3dCircleConversion() const
{
return my3dCircleMode;
}
//=======================================================================
//function : Set3dConicConversion
//purpose :
//=======================================================================
inline void ShapeUpgrade_ShapeConvertToBezier::Set3dConicConversion(const Standard_Boolean mode)
{
my3dConicMode = mode;
}
//=======================================================================
//function : Get3dConicConversion
//purpose :
//=======================================================================
inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get3dConicConversion() const
{
return my3dConicMode;
}
//=======================================================================
//function : SetPlaneMode
//purpose :
//=======================================================================
inline void ShapeUpgrade_ShapeConvertToBezier::SetPlaneMode(const Standard_Boolean mode)
{
myPlaneMode = mode;
}
//=======================================================================
//function : GetPlaneMode
//purpose :
//=======================================================================
inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetPlaneMode() const
{
return myPlaneMode;
}
//=======================================================================
//function : SetRevolutionMode
//purpose :
//=======================================================================
inline void ShapeUpgrade_ShapeConvertToBezier::SetRevolutionMode(const Standard_Boolean mode)
{
myRevolutionMode = mode;
}
//=======================================================================
//function : GetRevolutionMode
//purpose :
//=======================================================================
inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetRevolutionMode() const
{
return myRevolutionMode;
}
//=======================================================================
//function : SetExtrusionMode
//purpose :
//=======================================================================
inline void ShapeUpgrade_ShapeConvertToBezier::SetExtrusionMode(const Standard_Boolean mode)
{
myExtrusionMode = mode;
}
//=======================================================================
//function : GetExtrusionMode
//purpose :
//=======================================================================
inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetExtrusionMode() const
{
return myExtrusionMode;
}
//=======================================================================
//function : SetBSplineMode
//purpose :
//=======================================================================
inline void ShapeUpgrade_ShapeConvertToBezier::SetBSplineMode(const Standard_Boolean mode)
{
myBSplineMode = mode;
}
//=======================================================================
//function : GetBSplineMode
//purpose :
//=======================================================================
inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetBSplineMode() const
{
return myBSplineMode;
}