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221 lines
7.1 KiB
Plaintext
Executable File
221 lines
7.1 KiB
Plaintext
Executable File
// Created on: 1999-06-22
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// Created by: data exchange team
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// Copyright (c) 1999-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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//=======================================================================
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//function : Set2dConversion
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//purpose :
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//=======================================================================
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inline void ShapeUpgrade_ShapeConvertToBezier::Set2dConversion(const Standard_Boolean mode)
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{
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my2dMode = mode;
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}
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//=======================================================================
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//function : Get2dConversion
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//purpose :
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//=======================================================================
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inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get2dConversion() const
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{
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return my2dMode;
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}
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//=======================================================================
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//function : Set3dConversion
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//purpose :
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//=======================================================================
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inline void ShapeUpgrade_ShapeConvertToBezier::Set3dConversion(const Standard_Boolean mode)
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{
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my3dMode = mode;
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}
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//=======================================================================
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//function : Get3dConversion
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//purpose :
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//=======================================================================
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inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get3dConversion() const
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{
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return my3dMode;
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}
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//=======================================================================
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//function : SetSurfaceConversion
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//purpose :
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//=======================================================================
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inline void ShapeUpgrade_ShapeConvertToBezier::SetSurfaceConversion(const Standard_Boolean mode)
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{
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mySurfaceMode = mode;
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}
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//=======================================================================
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//function : GetSurfaceConversion
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//purpose :
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//=======================================================================
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inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetSurfaceConversion() const
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{
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return mySurfaceMode;
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}
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//=======================================================================
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//function : Set3dLineConversion
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//purpose :
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//=======================================================================
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inline void ShapeUpgrade_ShapeConvertToBezier::Set3dLineConversion(const Standard_Boolean mode)
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{
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my3dLineMode = mode;
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}
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//=======================================================================
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//function : Get3dLineConversion
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//purpose :
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//=======================================================================
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inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get3dLineConversion() const
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{
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return my3dLineMode;
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}
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//=======================================================================
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//function : Set3dCircleConversion
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//purpose :
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//=======================================================================
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inline void ShapeUpgrade_ShapeConvertToBezier::Set3dCircleConversion(const Standard_Boolean mode)
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{
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my3dCircleMode = mode;
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}
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//=======================================================================
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//function : Get3dCircleConversion
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//purpose :
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//=======================================================================
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inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get3dCircleConversion() const
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{
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return my3dCircleMode;
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}
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//=======================================================================
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//function : Set3dConicConversion
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//purpose :
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//=======================================================================
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inline void ShapeUpgrade_ShapeConvertToBezier::Set3dConicConversion(const Standard_Boolean mode)
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{
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my3dConicMode = mode;
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}
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//=======================================================================
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//function : Get3dConicConversion
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//purpose :
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//=======================================================================
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inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get3dConicConversion() const
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{
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return my3dConicMode;
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}
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//=======================================================================
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//function : SetPlaneMode
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//purpose :
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//=======================================================================
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inline void ShapeUpgrade_ShapeConvertToBezier::SetPlaneMode(const Standard_Boolean mode)
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{
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myPlaneMode = mode;
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}
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//=======================================================================
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//function : GetPlaneMode
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//purpose :
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//=======================================================================
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inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetPlaneMode() const
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{
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return myPlaneMode;
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}
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//=======================================================================
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//function : SetRevolutionMode
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//purpose :
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//=======================================================================
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inline void ShapeUpgrade_ShapeConvertToBezier::SetRevolutionMode(const Standard_Boolean mode)
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{
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myRevolutionMode = mode;
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}
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//=======================================================================
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//function : GetRevolutionMode
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//purpose :
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//=======================================================================
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inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetRevolutionMode() const
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{
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return myRevolutionMode;
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}
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//=======================================================================
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//function : SetExtrusionMode
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//purpose :
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//=======================================================================
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inline void ShapeUpgrade_ShapeConvertToBezier::SetExtrusionMode(const Standard_Boolean mode)
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{
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myExtrusionMode = mode;
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}
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//=======================================================================
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//function : GetExtrusionMode
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//purpose :
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//=======================================================================
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inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetExtrusionMode() const
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{
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return myExtrusionMode;
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}
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//=======================================================================
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//function : SetBSplineMode
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//purpose :
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//=======================================================================
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inline void ShapeUpgrade_ShapeConvertToBezier::SetBSplineMode(const Standard_Boolean mode)
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{
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myBSplineMode = mode;
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}
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//=======================================================================
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//function : GetBSplineMode
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//purpose :
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//=======================================================================
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inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetBSplineMode() const
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{
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return myBSplineMode;
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}
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