// Created on: 1999-06-22 // Created by: data exchange team // Copyright (c) 1999-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. //======================================================================= //function : Set2dConversion //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::Set2dConversion(const Standard_Boolean mode) { my2dMode = mode; } //======================================================================= //function : Get2dConversion //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get2dConversion() const { return my2dMode; } //======================================================================= //function : Set3dConversion //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::Set3dConversion(const Standard_Boolean mode) { my3dMode = mode; } //======================================================================= //function : Get3dConversion //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get3dConversion() const { return my3dMode; } //======================================================================= //function : SetSurfaceConversion //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::SetSurfaceConversion(const Standard_Boolean mode) { mySurfaceMode = mode; } //======================================================================= //function : GetSurfaceConversion //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetSurfaceConversion() const { return mySurfaceMode; } //======================================================================= //function : Set3dLineConversion //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::Set3dLineConversion(const Standard_Boolean mode) { my3dLineMode = mode; } //======================================================================= //function : Get3dLineConversion //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get3dLineConversion() const { return my3dLineMode; } //======================================================================= //function : Set3dCircleConversion //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::Set3dCircleConversion(const Standard_Boolean mode) { my3dCircleMode = mode; } //======================================================================= //function : Get3dCircleConversion //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get3dCircleConversion() const { return my3dCircleMode; } //======================================================================= //function : Set3dConicConversion //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::Set3dConicConversion(const Standard_Boolean mode) { my3dConicMode = mode; } //======================================================================= //function : Get3dConicConversion //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::Get3dConicConversion() const { return my3dConicMode; } //======================================================================= //function : SetPlaneMode //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::SetPlaneMode(const Standard_Boolean mode) { myPlaneMode = mode; } //======================================================================= //function : GetPlaneMode //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetPlaneMode() const { return myPlaneMode; } //======================================================================= //function : SetRevolutionMode //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::SetRevolutionMode(const Standard_Boolean mode) { myRevolutionMode = mode; } //======================================================================= //function : GetRevolutionMode //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetRevolutionMode() const { return myRevolutionMode; } //======================================================================= //function : SetExtrusionMode //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::SetExtrusionMode(const Standard_Boolean mode) { myExtrusionMode = mode; } //======================================================================= //function : GetExtrusionMode //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetExtrusionMode() const { return myExtrusionMode; } //======================================================================= //function : SetBSplineMode //purpose : //======================================================================= inline void ShapeUpgrade_ShapeConvertToBezier::SetBSplineMode(const Standard_Boolean mode) { myBSplineMode = mode; } //======================================================================= //function : GetBSplineMode //purpose : //======================================================================= inline Standard_Boolean ShapeUpgrade_ShapeConvertToBezier::GetBSplineMode() const { return myBSplineMode; }