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67 lines
1.7 KiB
C++
Executable File

// HLRDoc.h : interface of the CHLRDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_HLRDOC_H__376C700E_0B3D_11D2_8E0A_0800369C8A03__INCLUDED_)
#define AFX_HLRDOC_H__376C700E_0B3D_11D2_8E0A_0800369C8A03__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "SelectionDialog.h"
#include <OCC_3dDoc.h>
class CHLRDoc : public OCC_3dBaseDoc
{
public:
protected: // create from serialization only
CHLRDoc();
DECLARE_DYNCREATE(CHLRDoc)
// Attributes
public:
// Implementation
public:
virtual ~CHLRDoc();
void Fit();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CHLRDoc)
afx_msg void OnWindowNew3d();
afx_msg void OnWindowNew2d();
afx_msg void OnFileImportBrep();
afx_msg void OnBUTTONHLRDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public :
void ActivateFrame(CRuntimeClass* pViewClass, int nCmdShow = SW_RESTORE );
private:
Handle_V3d_Viewer my2DViewer;
Handle_AIS_InteractiveContext myInteractiveContext2D;
public :
Handle_V3d_Viewer GetViewer2D() { return my2DViewer; };
Handle_AIS_InteractiveContext& GetInteractiveContext2D(){ return myInteractiveContext2D; };
void FitAll2DViews(Standard_Boolean UpdateViewer=Standard_False);
public :
CSelectionDialog* myCSelectionDialog;
bool myCSelectionDialogIsCreated;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_HLRDOC_H__376C700E_0B3D_11D2_8E0A_0800369C8A03__INCLUDED_)