// HLRDoc.h : interface of the CHLRDoc class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_HLRDOC_H__376C700E_0B3D_11D2_8E0A_0800369C8A03__INCLUDED_) #define AFX_HLRDOC_H__376C700E_0B3D_11D2_8E0A_0800369C8A03__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include "SelectionDialog.h" #include class CHLRDoc : public OCC_3dBaseDoc { public: protected: // create from serialization only CHLRDoc(); DECLARE_DYNCREATE(CHLRDoc) // Attributes public: // Implementation public: virtual ~CHLRDoc(); void Fit(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: //{{AFX_MSG(CHLRDoc) afx_msg void OnWindowNew3d(); afx_msg void OnWindowNew2d(); afx_msg void OnFileImportBrep(); afx_msg void OnBUTTONHLRDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public : void ActivateFrame(CRuntimeClass* pViewClass, int nCmdShow = SW_RESTORE ); private: Handle_V3d_Viewer my2DViewer; Handle_AIS_InteractiveContext myInteractiveContext2D; public : Handle_V3d_Viewer GetViewer2D() { return my2DViewer; }; Handle_AIS_InteractiveContext& GetInteractiveContext2D(){ return myInteractiveContext2D; }; void FitAll2DViews(Standard_Boolean UpdateViewer=Standard_False); public : CSelectionDialog* myCSelectionDialog; bool myCSelectionDialogIsCreated; }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_HLRDOC_H__376C700E_0B3D_11D2_8E0A_0800369C8A03__INCLUDED_)