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When using AIS_AnimationObject, linear interpolation is performed from one gp_Trsf transformation to another. But when an object rotates around a specific axis, the object moves not along a linear trajectory, but along a circle. Therefore, a separate class AIS_AnimationAxisRotation was created that allows to animate rotation around a specific axis. Test case tests/v3d/bugs/bug32570 was added.
50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
// Copyright (c) 2023 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _AIS_BaseAnimationObject_HeaderFile
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#define _AIS_BaseAnimationObject_HeaderFile
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#include <AIS_Animation.hxx>
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#include <AIS_InteractiveContext.hxx>
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//! Animation defining object transformation.
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class AIS_BaseAnimationObject : public AIS_Animation
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{
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DEFINE_STANDARD_RTTIEXT(AIS_BaseAnimationObject, AIS_Animation)
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protected:
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//! Constructor with initialization.
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//! @param[in] theAnimationName animation identifier
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//! @param[in] theContext interactive context where object have been displayed
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//! @param[in] theObject object to apply local transformation
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Standard_EXPORT AIS_BaseAnimationObject (const TCollection_AsciiString& theAnimationName,
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const Handle(AIS_InteractiveContext)& theContext,
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const Handle(AIS_InteractiveObject)& theObject);
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//! Update the transformation.
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Standard_EXPORT void updateTrsf (const gp_Trsf& theTrsf);
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private:
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//! Invalidate the viewer for proper update.
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Standard_EXPORT void invalidateViewer();
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protected:
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Handle(AIS_InteractiveContext) myContext; //!< context where object is displayed
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Handle(AIS_InteractiveObject) myObject; //!< presentation object to set location
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};
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#endif // _AIS_BaseAnimationObject_HeaderFile
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