// Copyright (c) 2023 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _AIS_BaseAnimationObject_HeaderFile #define _AIS_BaseAnimationObject_HeaderFile #include #include //! Animation defining object transformation. class AIS_BaseAnimationObject : public AIS_Animation { DEFINE_STANDARD_RTTIEXT(AIS_BaseAnimationObject, AIS_Animation) protected: //! Constructor with initialization. //! @param[in] theAnimationName animation identifier //! @param[in] theContext interactive context where object have been displayed //! @param[in] theObject object to apply local transformation Standard_EXPORT AIS_BaseAnimationObject (const TCollection_AsciiString& theAnimationName, const Handle(AIS_InteractiveContext)& theContext, const Handle(AIS_InteractiveObject)& theObject); //! Update the transformation. Standard_EXPORT void updateTrsf (const gp_Trsf& theTrsf); private: //! Invalidate the viewer for proper update. Standard_EXPORT void invalidateViewer(); protected: Handle(AIS_InteractiveContext) myContext; //!< context where object is displayed Handle(AIS_InteractiveObject) myObject; //!< presentation object to set location }; #endif // _AIS_BaseAnimationObject_HeaderFile