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- initial transformation of triangulation is now applied to selecting frustum; - switched from NCollection_Vec3 to gp collections to avoid conversions and usage of macros; - calculation of frustum was refactored to reduce its build time; - double pixel tolerances for selection were replaced by integer ones; - switched to splitting along the main axis only in SelectMgr BVH selection primitive sets.
82 lines
3.3 KiB
C++
82 lines
3.3 KiB
C++
// Created on: 2014-08-15
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// Created by: Varvara POSKONINA
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// Copyright (c) 2005-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _SelectMgr_SelectableObjectSet_HeaderFile
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#define _SelectMgr_SelectableObjectSet_HeaderFile
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#include <BVH_PrimitiveSet.hxx>
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#include <Select3D_BndBox3d.hxx>
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#include <SelectMgr_SelectableObject.hxx>
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#include <SelectMgr_VectorTypes.hxx>
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#include <NCollection_IndexedMap.hxx>
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//! The purpose of this class is to organize all selectable objects into
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//! data structure, allowing to build BVH tree. For selectable objects
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//! binned BVH builder is used with 32 bins and 1 element per leaf.
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class SelectMgr_SelectableObjectSet : public BVH_PrimitiveSet<Standard_Real, 3>
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{
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public:
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//! Creates new empty objects set and initializes BVH tree
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//! builder to Binned builder with 1 element per list
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Standard_EXPORT SelectMgr_SelectableObjectSet();
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//! Releases resources of selectable object set.
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virtual ~SelectMgr_SelectableObjectSet() { }
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//! Adds new object to the set and marks BVH tree for rebuild.
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//! @return true if structure added, otherwise returns false (structure already in the set).
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Standard_EXPORT Standard_Boolean Append (const Handle(SelectMgr_SelectableObject)& theObject);
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//! Removes object theObject from set and marks BVH tree for rebuild.
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//! @return true if structure removed, otherwise returns false (structure is not in the set).
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Standard_EXPORT Standard_Boolean Remove (const Handle(SelectMgr_SelectableObject)& theObject);
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//! Returns bounding box of object with index theIndex
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Standard_EXPORT virtual Select3D_BndBox3d Box (const Standard_Integer theIndex) const Standard_OVERRIDE;
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//! Returns center of object with index theIndex in the set
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//! along the given axis theAxis
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Standard_EXPORT virtual Standard_Real Center (const Standard_Integer theIndex,
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const Standard_Integer theAxis) const Standard_OVERRIDE;
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//! Swaps items with indexes theIndex1 and theIndex2 in the set
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Standard_EXPORT virtual void Swap (const Standard_Integer theIndex1,
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const Standard_Integer theIndex2) Standard_OVERRIDE;
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//! Returns size of objects set
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Standard_EXPORT virtual Standard_Integer Size() const Standard_OVERRIDE;
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//! Returns object from set by theIndex given
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const Handle(SelectMgr_SelectableObject)& GetObjectById (const Standard_Integer theIndex) const
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{
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return myObjects.FindKey (theIndex + 1);
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}
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//! Returns true if this objects set contains theObject given
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Standard_Boolean Contains (const Handle(SelectMgr_SelectableObject)& theObject) const
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{
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return myObjects.Contains (theObject);
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}
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private:
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NCollection_IndexedMap<Handle(SelectMgr_SelectableObject)> myObjects;
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};
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#endif // _SelectMgr_SelectableObjectSet_HeaderFile
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