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occt/src/BRepPrimAPI/BRepPrimAPI_MakeCylinder.cxx
bugmster 973c2be1e1 0024428: Implementation of LGPL license
The copying permission statements at the beginning of source files updated to refer to LGPL.
Copyright dates extended till 2014 in advance.
2013-12-17 12:42:41 +04:00

129 lines
3.5 KiB
C++

// Created on: 1993-07-23
// Created by: Remi LEQUETTE
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and / or modify it
// under the terms of the GNU Lesser General Public version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepPrimAPI_MakeCylinder.ixx>
#include <BRepBuilderAPI.hxx>
#include <gp.hxx>
#include <gp_Dir.hxx>
#include <gp_Ax2.hxx>
static gp_Ax2 CylinderComputeAxes() {
static Standard_Integer firsttime=1;
static Standard_Integer modif=0;
static Standard_Real cosa=cos(0.1);
static Standard_Real sina=sin(0.1);
static Standard_Real ux=1.0;
static Standard_Real uy=0.0;
if(firsttime) {
modif = getenv("PRIM_CYLINDER") != NULL;
firsttime = 0;
}
if(modif) {
Standard_Real nux = cosa*ux+sina*uy;
Standard_Real nuy =-sina*ux+cosa*uy;
ux=nux; uy=nuy;
return(gp_Ax2(gp::Origin(),gp::DZ(),gp_Dir(ux,uy,0.0)));
}
else {
return(gp::XOY());
}
}
//=======================================================================
//function : BRepPrimAPI_MakeCylinder
//purpose :
//=======================================================================
BRepPrimAPI_MakeCylinder::BRepPrimAPI_MakeCylinder(const Standard_Real R,
const Standard_Real H) :
myCylinder(CylinderComputeAxes(), R , H)
{
}
//=======================================================================
//function : BRepPrimAPI_MakeCylinder
//purpose :
//=======================================================================
BRepPrimAPI_MakeCylinder::BRepPrimAPI_MakeCylinder(const Standard_Real R,
const Standard_Real H,
const Standard_Real Angle) :
myCylinder( R , H)
{
myCylinder.Angle(Angle);
}
//=======================================================================
//function : BRepPrimAPI_MakeCylinder
//purpose :
//=======================================================================
BRepPrimAPI_MakeCylinder::BRepPrimAPI_MakeCylinder(const gp_Ax2& Axes,
const Standard_Real R,
const Standard_Real H) :
myCylinder( Axes, R , H)
{
}
//=======================================================================
//function : BRepPrimAPI_MakeCylinder
//purpose :
//=======================================================================
BRepPrimAPI_MakeCylinder::BRepPrimAPI_MakeCylinder(const gp_Ax2& Axes,
const Standard_Real R,
const Standard_Real H,
const Standard_Real Angle) :
myCylinder( Axes, R , H)
{
myCylinder.Angle(Angle);
}
//=======================================================================
//function : OneAxis
//purpose :
//=======================================================================
Standard_Address BRepPrimAPI_MakeCylinder::OneAxis()
{
return &myCylinder;
}
//=======================================================================
//function : Cylinder
//purpose :
//=======================================================================
BRepPrim_Cylinder& BRepPrimAPI_MakeCylinder::Cylinder()
{
return myCylinder;
}