// Created on: 1993-07-23 // Created by: Remi LEQUETTE // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and / or modify it // under the terms of the GNU Lesser General Public version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include static gp_Ax2 CylinderComputeAxes() { static Standard_Integer firsttime=1; static Standard_Integer modif=0; static Standard_Real cosa=cos(0.1); static Standard_Real sina=sin(0.1); static Standard_Real ux=1.0; static Standard_Real uy=0.0; if(firsttime) { modif = getenv("PRIM_CYLINDER") != NULL; firsttime = 0; } if(modif) { Standard_Real nux = cosa*ux+sina*uy; Standard_Real nuy =-sina*ux+cosa*uy; ux=nux; uy=nuy; return(gp_Ax2(gp::Origin(),gp::DZ(),gp_Dir(ux,uy,0.0))); } else { return(gp::XOY()); } } //======================================================================= //function : BRepPrimAPI_MakeCylinder //purpose : //======================================================================= BRepPrimAPI_MakeCylinder::BRepPrimAPI_MakeCylinder(const Standard_Real R, const Standard_Real H) : myCylinder(CylinderComputeAxes(), R , H) { } //======================================================================= //function : BRepPrimAPI_MakeCylinder //purpose : //======================================================================= BRepPrimAPI_MakeCylinder::BRepPrimAPI_MakeCylinder(const Standard_Real R, const Standard_Real H, const Standard_Real Angle) : myCylinder( R , H) { myCylinder.Angle(Angle); } //======================================================================= //function : BRepPrimAPI_MakeCylinder //purpose : //======================================================================= BRepPrimAPI_MakeCylinder::BRepPrimAPI_MakeCylinder(const gp_Ax2& Axes, const Standard_Real R, const Standard_Real H) : myCylinder( Axes, R , H) { } //======================================================================= //function : BRepPrimAPI_MakeCylinder //purpose : //======================================================================= BRepPrimAPI_MakeCylinder::BRepPrimAPI_MakeCylinder(const gp_Ax2& Axes, const Standard_Real R, const Standard_Real H, const Standard_Real Angle) : myCylinder( Axes, R , H) { myCylinder.Angle(Angle); } //======================================================================= //function : OneAxis //purpose : //======================================================================= Standard_Address BRepPrimAPI_MakeCylinder::OneAxis() { return &myCylinder; } //======================================================================= //function : Cylinder //purpose : //======================================================================= BRepPrim_Cylinder& BRepPrimAPI_MakeCylinder::Cylinder() { return myCylinder; }