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142 lines
4.0 KiB
C++
Executable File
142 lines
4.0 KiB
C++
Executable File
// Copyright (c) 1998-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <PPoly_Triangulation.ixx>
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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PPoly_Triangulation::PPoly_Triangulation
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(const Standard_Real Defl,
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const Handle(PColgp_HArray1OfPnt)& Nodes,
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const Handle(PPoly_HArray1OfTriangle)& Triangles) :
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myDeflection(Defl),
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myNodes(Nodes),
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myTriangles(Triangles)
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{
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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PPoly_Triangulation::PPoly_Triangulation
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(const Standard_Real Defl,
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const Handle(PColgp_HArray1OfPnt)& Nodes,
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const Handle(PColgp_HArray1OfPnt2d)& UVNodes,
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const Handle(PPoly_HArray1OfTriangle)& Triangles) :
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myDeflection(Defl),
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myNodes(Nodes),
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myUVNodes(UVNodes),
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myTriangles(Triangles)
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{
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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Standard_Real PPoly_Triangulation::Deflection() const
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{
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return myDeflection;
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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void PPoly_Triangulation::Deflection(const Standard_Real Defl)
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{
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myDeflection = Defl;
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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Standard_Integer PPoly_Triangulation::NbNodes() const
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{
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return myNodes->Length();
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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Standard_Integer PPoly_Triangulation::NbTriangles() const
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{
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return myTriangles->Length();
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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Standard_Boolean PPoly_Triangulation::HasUVNodes() const
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{
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return !myUVNodes.IsNull();
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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Handle(PColgp_HArray1OfPnt) PPoly_Triangulation::Nodes() const
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{
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return myNodes;
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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Handle(PColgp_HArray1OfPnt2d) PPoly_Triangulation::UVNodes() const
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{
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return myUVNodes;
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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Handle(PPoly_HArray1OfTriangle) PPoly_Triangulation::Triangles() const
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{
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return myTriangles;
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}
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