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Graphic3d_TextureRoot::GetCompressedImage() - added new interface for fetching compressed texture image. Default implementation detects DDS image files using Image_DDSParser parser. Graphic3d_TextureRoot::GetImage() has been extended with new parameter - the list of image formats supported by OpenGL driver. Graphic3d_TextureRoot::convertToCompatible() implicitly converts BGRA image to RGBA on OpenGL ES, which normally does not support BGR formats. OpenGl_Caps::isTopDownTextureUV - new property defines how application defines UV texture coordinates in primitive arrays. OpenGl_Context::SetTextureMatrix() compares this flag with OpenGl_Texture::IsTopDown() and automatically flips V coordinate in case of mismatch. OpenGl_Texture now holds exact number of mipmap levels instead of Boolean flag indicating that they are defined. This allows loading DDS files with incomplete mipmap level set by setting GL_TEXTURE_MAX_LEVEL to appropriate value instead of default 1000 (causing black textures in case if mipmap levels are not defined till 1x1). Fixed order of texture coordinates transformation within GLSL program to match FFP matrix: Rotate -> Translate -> Scale (previously Rotation was applied afterwards).
64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
// Copyright (c) 2020 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Image_SupportedFormats_HeaderFile
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#define _Image_SupportedFormats_HeaderFile
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#include <Image_CompressedFormat.hxx>
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#include <NCollection_Array1.hxx>
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#include <Standard_Type.hxx>
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//! Structure holding information about supported texture formats.
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class Image_SupportedFormats : public Standard_Transient
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{
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DEFINE_STANDARD_RTTIEXT(Image_SupportedFormats, Standard_Transient)
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public:
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//! Empty constructor.
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Standard_EXPORT Image_SupportedFormats();
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//! Return TRUE if image format is supported.
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bool IsSupported (Image_Format theFormat) const { return myFormats.Value (theFormat); }
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//! Set if image format is supported or not.
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void Add (Image_Format theFormat) { myFormats.SetValue (theFormat, true); }
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//! Return TRUE if there are compressed image formats supported.
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bool HasCompressed() const { return myHasCompressed; }
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//! Return TRUE if compressed image format is supported.
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bool IsSupported (Image_CompressedFormat theFormat) const { return myFormats.Value (theFormat); }
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//! Set if compressed image format is supported or not.
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void Add (Image_CompressedFormat theFormat)
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{
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myFormats.SetValue (theFormat, true);
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myHasCompressed = true;
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}
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//! Reset flags.
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void Clear()
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{
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myFormats.Init (false);
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myHasCompressed = false;
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}
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protected:
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NCollection_Array1<bool> myFormats; //!< list of supported formats
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Standard_Boolean myHasCompressed; //!< flag indicating that some compressed image formats are supported
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};
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#endif // _Image_SupportedFormats_HeaderFile
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