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https://git.dev.opencascade.org/repos/occt.git
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Added native handles to OpenGl_Context Removed unused and unimplemented PolygonHoles Removed unimplemented Polygon functions Removed unused QuadrangleMesh functions Removed unused TriangleMesh functions Removed dead Bezier function declarations Redirect Graphic3d_Group::Polyline() to primitives array Move Prs3d_ShadedShape template code to StdPrs_ShadedShape where it is only used before. Remove TriangleSet usage from AIS_TexturedShape Texture coordinates functionality added StdPrs_ShadedShape to eliminate code duplication. Eliminated usage of TriangleSet from QABugs_PresentableObject Eliminated usage of TriangleMesh from StdPrs_ShadedSurface Removed TriangleMesh and TriangleSet support OpenGl_PrimitiveArray - render Edges only for primitives > GL_LINE_STRIP Added vgrid command to show grid in 3D Viewer
92 lines
4.0 KiB
C++
92 lines
4.0 KiB
C++
// Created on: 2002-04-09
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// Created by: QA Admin
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// Copyright (c) 2002-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <QABugs_PresentableObject.ixx>
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#include <QABugs_PresentableObject.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Graphic3d_MaterialAspect.hxx>
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#include <Prs3d_ShadingAspect.hxx>
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#include <Graphic3d_AspectFillArea3d.hxx>
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#include <Graphic3d_ArrayOfTriangles.hxx>
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#include <gp_Dir.hxx>
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#include <gp_Pnt.hxx>
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#include <AIS_Drawer.hxx>
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QABugs_PresentableObject::QABugs_PresentableObject(const PrsMgr_TypeOfPresentation3d theTypeOfPresentation3d)
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:AIS_InteractiveObject(theTypeOfPresentation3d)
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{
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}
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void QABugs_PresentableObject::Compute(const Handle(PrsMgr_PresentationManager3d)& ,
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const Handle(Prs3d_Presentation)& thePrs,
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const Standard_Integer theMode)
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{
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Handle(Graphic3d_Structure) aStructure = Handle(Graphic3d_Structure)::DownCast (thePrs);
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Handle(Graphic3d_Group) aGroup = new Graphic3d_Group (aStructure);
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Handle_Prs3d_ShadingAspect anAspect = myDrawer->ShadingAspect();
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Graphic3d_MaterialAspect aMat = anAspect->Aspect()->FrontMaterial();
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aMat.SetReflectionModeOff (Graphic3d_TOR_AMBIENT);
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aMat.SetReflectionModeOff (Graphic3d_TOR_DIFFUSE);
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aMat.SetReflectionModeOff (Graphic3d_TOR_SPECULAR);
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aMat.SetReflectionModeOff (Graphic3d_TOR_EMISSION);
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anAspect->SetMaterial (aMat);
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aGroup->SetPrimitivesAspect (anAspect->Aspect());
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Handle(Graphic3d_ArrayOfTriangles) aPrims
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= new Graphic3d_ArrayOfTriangles (6, 0,
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theMode == 1, // normals
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Standard_True); // color per vertex
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switch (theMode)
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{
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case 0:
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{
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aPrims->AddVertex (gp_Pnt (0.0, 0.0, 0.0), Quantity_Color (Quantity_NOC_RED));
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aPrims->AddVertex (gp_Pnt (0.0, 5.0, 1.0), Quantity_Color (Quantity_NOC_BLUE1));
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aPrims->AddVertex (gp_Pnt (5.0, 0.0, 1.0), Quantity_Color (Quantity_NOC_YELLOW));
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aPrims->AddVertex (gp_Pnt (0.0, 5.0, 1.0), Quantity_Color (Quantity_NOC_BLUE1));
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aPrims->AddVertex (gp_Pnt (5.0, 5.0, -1.0), Quantity_Color (Quantity_NOC_GREEN));
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aPrims->AddVertex (gp_Pnt (5.0, 0.0, 1.0), Quantity_Color (Quantity_NOC_YELLOW));
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break;
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}
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case 1:
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{
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aPrims->AddVertex (gp_Pnt ( 5.0, 0.0, 0.0), gp_Dir (0.0, 0.0, 1.0), Quantity_Color (Quantity_NOC_RED));
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aPrims->AddVertex (gp_Pnt ( 5.0, 5.0, 1.0), gp_Dir (1.0, 1.0, 1.0), Quantity_Color (Quantity_NOC_BLUE1));
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aPrims->AddVertex (gp_Pnt (10.0, 0.0, 1.0), gp_Dir (0.0, 1.0, 1.0), Quantity_Color (Quantity_NOC_YELLOW));
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aPrims->AddVertex (gp_Pnt ( 5.0, 5.0, 1.0), gp_Dir (1.0, 1.0, 1.0), Quantity_Color (Quantity_NOC_BLUE1));
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aPrims->AddVertex (gp_Pnt (10.0, 5.0, -1.0), gp_Dir (0.0, 0.0, -1.0), Quantity_Color (Quantity_NOC_GREEN));
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aPrims->AddVertex (gp_Pnt (10.0, 0.0, 1.0), gp_Dir (0.0, 1.0, 1.0), Quantity_Color (Quantity_NOC_YELLOW));
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}
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break;
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}
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aGroup->BeginPrimitives();
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aGroup->AddPrimitiveArray (aPrims);
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aGroup->EndPrimitives();
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}
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void QABugs_PresentableObject::ComputeSelection(const Handle(SelectMgr_Selection)& ,
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const Standard_Integer ) {
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}
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