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2bd4c032a3
Added native handles to OpenGl_Context Removed unused and unimplemented PolygonHoles Removed unimplemented Polygon functions Removed unused QuadrangleMesh functions Removed unused TriangleMesh functions Removed dead Bezier function declarations Redirect Graphic3d_Group::Polyline() to primitives array Move Prs3d_ShadedShape template code to StdPrs_ShadedShape where it is only used before. Remove TriangleSet usage from AIS_TexturedShape Texture coordinates functionality added StdPrs_ShadedShape to eliminate code duplication. Eliminated usage of TriangleSet from QABugs_PresentableObject Eliminated usage of TriangleMesh from StdPrs_ShadedSurface Removed TriangleMesh and TriangleSet support OpenGl_PrimitiveArray - render Edges only for primitives > GL_LINE_STRIP Added vgrid command to show grid in 3D Viewer
Open CASCADE Technology source repository ----------------------------------------- This directory contains sources of Open CASCADE Technology (OCCT), a collection of C++ libraries providing services for 3D surface and solid modeling, CAD data exchange, and visualization. OCCT can be best applied in development of software dealing with 3D modeling (CAD), manufacturing / measuring (CAM) or numerical simulation (CAE). The OCCT code is subject to the Open CASCADE Technology Public License Version 6.5 (the "License"). You may not use the content of the relevant files except in compliance with the License. Please see the LICENSE file or obtain a copy of the License at http://www.opencascade.org and read it completely before using this software. In order to build OCCT libraries from these sources for use in your program, you need to: 1. Download, build, and install the required third-party libraries. Follow the instructions provided in the documents titled "Building 3rd party products for OCCT" on http://dev.opencascade.org/?q=home/resources for installation and building. 2. Install and configure WOK development environment. See http://dev.opencascade.org/?q=home/resources for the latest build of the WOK and instructions of configuring it. 3. Use WOK to generate build scripts or project files for your compiler, then build the libraries. Note that you may use also the pre-processed source packages that include makefiles and projects, or binary packages, available for official releases of OCCT at http://www.opencascade.org. In this case however you will not be able to re-generate derived files after changing the CDL files (requires WOK). The current version of OCCT can be consulted in the file src/Standard/Standard_Version.hxx For more information regarding OCCT code development please consult the official OCCT Collaborative Development Portal: http://dev.opencascade.org
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